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[[File:Everspace-Equipment-UI.png|thumb|500px|The Equipment UI in-game, showing many examples of equipment.]] |
[[File:Everspace-Equipment-UI.png|thumb|500px|The Equipment UI in-game, showing many examples of equipment.]] |
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− | '''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]], dropped from destroyed enemies, or bought from [[Trader|traders]] and [[Service Station|Service Stations]]. There are |
+ | '''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]], dropped from destroyed enemies, or bought from [[Trader|traders]] and [[Service Station|Service Stations]]. There are 6 types of equipment, [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], [[Equipment#Mods|mods]], and [[Equipment#Enhancements|Enhancements]]. |
Revision as of 00:59, 16 January 2018
This article is a stub or a work in progress. You can help by expanding or improving it. |
Equipment can be crafted using resources, found in containers, dropped from destroyed enemies, or bought from traders and Service Stations. There are 6 types of equipment, primary weapons, secondary weapons, devices, consumables, mods, and Enhancements.
Note: The Resources stated in the pages for each equipment type for crafting is without any level in the Crafting Costs Perk.
Starting Equipment
Each class of ship has three loadouts (A,B,C) of equipment that are unlocked as the player progresses through sectors. See player ships for more information.
Additionally, you can buy the Bonus Equipment perk which will allow you to choose a few different options of random extra starting equipment.
Primary Weapons
There are a total of 24 primary weapons. Before they got their official names during development, all variants of the base-game weapons were named with numbers (Ex: Gatling II or Beam Laser II).
Secondary Weapons
There are a total of 10 secondary weapons.
- ARC-9000
- Corrosion Missile
- Destabilizer Missile
- Heavy Missile
- Light Missile
- Mine Cluster
- Plasma Torpedo
- Seeker Missile Battery
- Shield Breaker Missile
- Stasis Missile
Devices
Devices have many unique abilities, and are divided into active (requires you to activate it for energy) and passive (always on, but allocates a certain amount of energy from your core). There are 30 unique but 84 total devices.
Active Devices
There are 19 unique but 51 total active devices.
Passive Devices
There are 10 unique but 30 total passive devices.
Consumables
Consumables are one-time use equipment. They're most useful in sticky situations when you need a little extra help, so make sure you keep them stocked up. There are 19 unique but 33 total consumables.
Mods
Primary Weapons and Devices can be upgraded in your inventory with modifications that upgrade some part of the equipment's stats, but usually with a negative effect as well. There are 15 unique but 34 total modifications.
Weapon Mods
- Critical Hit Chance Mod (Mk2, Mk3)
- Energy Consumption Mod (Primary Weapon) (Mk2, Mk3)
- Fire Rate Mod (Mk2, Mk3)
- Hull Damage Mod (Mk2, Mk3)
- Randomize Mod (Mk2, Mk3?)
- Range Mod (Mk2, MK3)
- Shield Damage Mod (Mk2, Mk3)
- Spread Mod (Mk2, Mk3)
- Velocity Mod (Mk2, Mk3)
Device Mods
- Cooldown Mod
- Duration Mod
- Energy Consumption Mod (Device)
- Shield Capacity Mod
- Shield Recharge Delay Mod
- Shield Shutdown Duration Mod
Enhancements
Enhancements upgrade your ship with varying effects, often with a negative effect to balance out the positive. Some force or encourage varying or more unique playstyles. There are two types.
- Subroutines, which can be obtained from behind locked doors in derelict Colonial stations.
- Glyphs, which can be obtained from opening the monolith in an Ancient Depot.
More info Here
Removed Equipment
Currently, only the Scanning Probe has been removed from the game. Hull Enhancers are now known as Adaptive Armor.