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− | '''Equipment''' can be [[craft]]ed using [[resources]] or found in [[containers]]. There are |
+ | '''Equipment''' can be [[craft]]ed using [[resources]] or found in [[containers]]. There are 5 types of equipment, [[primary weapons]], [[secondary weapons]], [[devices]], [[consumables]], and [[modules]]. |
''Note: These lists are not complete. Please help expand them with any equipment modules you find!'' |
''Note: These lists are not complete. Please help expand them with any equipment modules you find!'' |
Revision as of 18:09, 14 September 2016
This article is a stub or a work in progress. You can help by expanding or improving it. |
Equipment can be crafted using resources or found in containers. There are 5 types of equipment, primary weapons, secondary weapons, devices, consumables, and modules.
Note: These lists are not complete. Please help expand them with any equipment modules you find!
Primary
Main article: Primary weapons
- Pulse Laser (I, II, and III)
- Beam Laser (I, II, and III)
- Gatling (I, II, and III)
- Fusion Blaster (I, II, and III)
- Flak Cannon (I, II, and III)
- Shock Rifle (I, II, and III)
- Thermo Gun (I, II, and III)
Secondary
Main article: Secondary weapons
- Explosive Missile (I, II, and III)
- Shield Breaker
- Stasis Missile
Devices
Main article: Devices
- Energized Boost (Mk1, Mk2, Mk3)
- Energy Core Extension (Mk1, Mk2, Mk3)
- Hull Enhancer (Mk1, Mk2, Mk3)
- Shield (Mk1, Mk2, Mk3)
- Shield Booster (Mk1, Mk2, Mk3)
- Sub-Routine: Devastator
- Sub-Routine: Jump Drive
- Time Extender
- Tractor Beam (Mk1, Mk2, Mk3)
- Weapon Overdrive (Mk1, Mk2, Mk3)
Consumables
Main article: Consumables
- Scanning Probe
- Drone Override
- Energy Injector (Mk1, Mk2, Mk3)
- Plasma Mine (Mk1, Mk2, Mk3)
- Energy Injector (Mk1, Mk2, Mk3)
Modules
Main article: Modules
- Cooldown Mod
- Duration Mod
- Energy Consumption Mod (I, II, III)
- Shield Capacity Mod
- Shield Recharge Delay Mod
- Shield Shutdown Duration Mod
- Critical Hit Chance mod (I, II, III)
- Damage Mod (I, II, III)
- Fire Rate mod (I, II, III)
- Range mod (I, II, III)
- Spread mod (I, II, III)