Everspace Wiki
Alianin (talk | contribs)
(Added links.)
Tag: Visual edit
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
'''Equipment''' can be [[craft]]ed using [[resources]] or found in [[containers]]. There are 4 types of equipment, [[primary weapons]], [[secondary weapons]], [[devices]], [[consumables]], and [[modules]].
+
'''Equipment''' can be [[craft]]ed using [[resources]] or found in [[containers]]. There are 5 types of equipment, [[primary weapons]], [[secondary weapons]], [[devices]], [[consumables]], and [[modules]].
   
 
''Note: These lists are not complete. Please help expand them with any equipment modules you find!''
 
''Note: These lists are not complete. Please help expand them with any equipment modules you find!''

Revision as of 18:09, 14 September 2016


Equipment can be crafted using resources or found in containers. There are 5 types of equipment, primary weapons, secondary weapons, devices, consumables, and modules.

Note: These lists are not complete. Please help expand them with any equipment modules you find!

Primary

Main article: Primary weapons


  • Pulse Laser (I, II, and III)
  • Beam Laser (I, II, and III)
  • Gatling (I, II, and III)
  • Fusion Blaster (I, II, and III)
  • Flak Cannon (I, II, and III)
  • Shock Rifle (I, II, and III)
  • Thermo Gun (I, II, and III)

Secondary

Main article: Secondary weapons


  • Explosive Missile (I, II, and III)
  • Shield Breaker
  • Stasis Missile

Devices

Main article: Devices


  • Energized Boost (Mk1, Mk2, Mk3)
  • Energy Core Extension (Mk1, Mk2, Mk3)
  • Hull Enhancer (Mk1, Mk2, Mk3)
  • Shield (Mk1, Mk2, Mk3)
  • Shield Booster (Mk1, Mk2, Mk3)
  • Sub-Routine: Devastator
  • Sub-Routine: Jump Drive
  • Time Extender
  • Tractor Beam (Mk1, Mk2, Mk3)
  • Weapon Overdrive (Mk1, Mk2, Mk3)

Consumables

Main article: Consumables


  • Scanning Probe
  • Drone Override
  • Energy Injector (Mk1, Mk2, Mk3)
  • Plasma Mine (Mk1, Mk2, Mk3)
  • Energy Injector (Mk1, Mk2, Mk3)

Modules

Main article: Modules


  • Cooldown Mod
  • Duration Mod
  • Energy Consumption Mod (I, II, III)
  • Shield Capacity Mod
  • Shield Recharge Delay Mod
  • Shield Shutdown Duration Mod
  • Critical Hit Chance mod (I, II, III)
  • Damage Mod (I, II, III)
  • Fire Rate mod (I, II, III)
  • Range mod (I, II, III)
  • Spread mod (I, II, III)