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Equipment can be crafted using resources or found in containers. There are 4 types of equipment, primary weapons, secondary weapons, devices, consumables, and modules.

Note: These lists are not complete. Please help expand them with any equipment modules you find!


Main article: Primary weapons

  • Pulse Laser (I, II, and III)
  • Beam Laser (I, II, and III)
  • Gatling (I, II, and III)
  • Fusion Blaster (I, II, and III)
  • Flak Cannon (I, II, and III)
  • Shock Rifle (I, II, and III)
  • Thermo Gun (I, II, and III)


Main article: Secondary weapons


Main article: Devices

  • Energized Boost (Mk1, Mk2, Mk3)
  • Energy Core Extension (Mk1, Mk2, Mk3)
  • Hull Enhancer (Mk1, Mk2, Mk3)
  • Shield (Mk1, Mk2, Mk3)
  • Shield Booster (Mk1, Mk2, Mk3)
  • Sub-Routine: Devastator
  • Sub-Routine: Jump Drive
  • Time Extender
  • Tractor Beam (Mk1, Mk2, Mk3)
  • Weapon Overdrive (Mk1, Mk2, Mk3)


Main article: Consumables

  • Scanning Probe
  • Drone Override
  • Energy Injector (Mk1, Mk2, Mk3)
  • Plasma Mine (Mk1, Mk2, Mk3)
  • Energy Injector (Mk1, Mk2, Mk3)


Main article: Modules

  • Cooldown Mod
  • Duration Mod
  • Energy Consumption Mod (I, II, III)
  • Shield Capacity Mod
  • Shield Recharge Delay Mod
  • Shield Shutdown Duration Mod
  • Critical Hit Chance mod (I, II, III)
  • Damage Mod (I, II, III)
  • Fire Rate mod (I, II, III)
  • Range mod (I, II, III)
  • Spread mod (I, II, III)