Everspace Wiki
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{{DisambigMsg|equipment from Everspace 2|equipment from [[Everspace]]|Equipment}}
 
{{DisambigMsg|equipment from Everspace 2|equipment from [[Everspace]]|Equipment}}
''[[Everspace 2]]'' has a modular '''equipment''' system with nine different elements.
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''[[Everspace 2]]'' has a modular '''equipment''' system with ten unique elements/slots, categorized into three different groups. Each piece of equipment has varying stats depending on their type, level, and rarity.
   
==Primary Weapons==
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==Equipment Groups==
{{main|Primary Weapons (ES2)}}
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===Weapons===
 
{{main|Weapons (ES2)}}
Primary weapons are the main damage dealer of fighters.
 
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Weapons are active items used in combat to deal the majority of the player's damage.
==Secondary Weapons==
 
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===Modules===
{{main|Secondary Weapons (ES2)}}
 
 
{{main|Modules (ES2)}}
 
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Modules are passive items providing various bonuses.
==Consumables==
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===Consumables===
 
{{main|Consumables (ES2)}}
 
{{main|Consumables (ES2)}}
Consumables are designed to be instantly used in a pinch to boost ship stats, among many other effects.
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Consumables are single-use items designed to be instantly used in a pinch to boost ship stats, among many other effects.
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==Energy Cores==
 
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==Equipment Quality==
{{main|Energy Cores (ES2)}}
 
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Equipment quality indicates its rarity. Higher rarity generally means it is harder to find and has better stats.
Energy cores increase overall energy capacity for both boosting and using equipment, as well as increasing recharge rates.
 
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===Main Qualities===
==Shields==
 
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* <span class="text-com">'''Common''' (Grey)</span>
{{main|Shields (ES2)}}
 
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**Common equipment is the most easily found, dropping from almost anything. They usually don't have any special bonuses beyond basic attributes.
Shields provide regenerating shield hitpoints.
 
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* <span class="text-unc">'''Uncommon''' (Aquamarine)</span>
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**Uncommon equipment and above usually has at least one special bonus.
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*<span class="text-rare">'''Rare''' (Blue)</span>
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**
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* <span class="text-sup">'''Superior''' (Crimson)</span>
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**Superior equipment usually has a few special bonuses.
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* <span style="color:orange">'''Legendary''' (Orange)</span>
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**Each legendary equipment is very rare and is unique. There are no legendaries in the game as of [[V0.6.20667]].
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== Sets ==
 
{{main|Equipment sets}}
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Some equipment pieces are part of a '''set''' which, when enough pieces of the set are equipped, provides unique bonuses. All pieces of a set are the same rarity and are typically based on different major and minor [[Factions (ES2)|Factions]] or are otherwise linked somehow.
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==Starting Equipment==
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==See also==
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*[[Devices (ES2)|Devices]]: active abilities.
   
==Platings==
 
{{main|Platings (ES2)}}
 
Platings provide hull and armor hitpoints.
 
==Sensors==
 
{{main|Sensors (ES2)}}
 
Sensors increase sensor strength, or how far the player can pick up enemies, NPCs, loot, and other points of interest.
 
==Thrusters==
 
{{main|Thrusters (ES2)}}
 
Thrusters increase ship maneuverability.
 
==Cargo Units==
 
{{main|Cargo Units (ES2)}}
 
Cargo units primarily increase inventory space, but can also have other stats.
 
   
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{{Mechanics nav2}}
[[Category:Equipment (ES2)]]
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[[Category:Equipment (ES2)| ]]

Revision as of 20:55, 27 August 2021


Disambig This article is about equipment from Everspace 2. For equipment from Everspace, see Equipment.

Everspace 2 has a modular equipment system with ten unique elements/slots, categorized into three different groups. Each piece of equipment has varying stats depending on their type, level, and rarity.

Equipment Groups

Weapons

Main article: Weapons (ES2)


Weapons are active items used in combat to deal the majority of the player's damage.

Modules

Main article: Modules (ES2)


Modules are passive items providing various bonuses.

Consumables

Main article: Consumables (ES2)


Consumables are single-use items designed to be instantly used in a pinch to boost ship stats, among many other effects.

Equipment Quality

Equipment quality indicates its rarity. Higher rarity generally means it is harder to find and has better stats.

Main Qualities

  • Common (Grey)
    • Common equipment is the most easily found, dropping from almost anything. They usually don't have any special bonuses beyond basic attributes.
  • Uncommon (Aquamarine)
    • Uncommon equipment and above usually has at least one special bonus.
  • Rare (Blue)
  • Superior (Crimson)
    • Superior equipment usually has a few special bonuses.
  • Legendary (Orange)
    • Each legendary equipment is very rare and is unique. There are no legendaries in the game as of V0.6.20667.

Sets

Main article: Equipment sets


Some equipment pieces are part of a set which, when enough pieces of the set are equipped, provides unique bonuses. All pieces of a set are the same rarity and are typically based on different major and minor Factions or are otherwise linked somehow.

Starting Equipment

See also