@DeletedUser41279302 (talk | contribs) m (Weapon name, Weapon stats and crafting costs) Tag: Visual edit |
@DeletedUser41279302 (talk | contribs) m (Fixed the name) Tag: Visual edit |
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{{Equipment infobox |
{{Equipment infobox |
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| image = Icon_Flak_Cannon_II.jpg |
| image = Icon_Flak_Cannon_II.jpg |
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| desc = Primary Weapon |
| desc = Primary Weapon |
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| spread = 4 |
| spread = 4 |
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| areadmgrange = 50 |
| areadmgrange = 50 |
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− | }} |
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The '''Flak Cannon II''' is a [[Equipment#Primary Weapon|primary weapon]] in ''[[Everspace]]''. |
The '''Flak Cannon II''' is a [[Equipment#Primary Weapon|primary weapon]] in ''[[Everspace]]''. |
Revision as of 23:15, 22 April 2017
Flak Cannon 5-5
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{{{type}}}
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Primary Weapon Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS 75/s Shield DPS 41.7/s Hull Damage 18 Shield Damage 10 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 4.2/s Energy Consumption 6.2/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 935m/s Spread 4° Range 1,300m Full Charge Duration {{{fullchdur}}}s Area Damage Range 50m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Flak Cannon II is a primary weapon in Everspace.
A devastating weapon that shoots explosive bullets which will detonate near their targets dealing splash damage. Very efficent when dealing with groups of enemies! Increased fire rate and radial damage.
Crafting
Crafting a Flak Cannon II requires the following resources:
- 55 Scrap
- 5 Compound
- 32 Ore
- 12 Plasma
- 5 Dark Matter
- 2 Dark Energy
Salvaging
Salvaging a Flak Cannon II yields the following resources:
See also
- Flak Cannon
- Flak Cannon III