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Flying Blind
Flying Blind
main
System(s):
Site(s):
Suggested level:
1
Reward(s):
200 experience
Mission Source:
{{{source}}}
Previous Mission:
Next Mission:
Enemies:
Colonial Light Cruiser, Outlaw Turrets, Outlaw Scouts

Flying Blind is a main mission in Everspace 2, the first following the tutorial. Hero and Dax need to escape the Outlaw base and the attacking Colonials. Completing this mission unlocks Dax Bashar as a companion.

Walkthrough[]

Flying Blind begins with a short cutscene of Hero and Dax escaping the Outlaw base's hangar where they were held captive. Outside is a Colonial light cruiser, which fires a powerful blast at the base, with Hero and Dax narrowly avoiding it. The first objective is to find and deactivate three jump suppressors while avoiding the colonial forces which are at a significantly higher level. The light cruiser, commanded by Commissioner Hawke cannot be destroyed.

The jump suppressors can be located by following the bar at the top of the screen - the closer it gets to 100% the closer you are to the next suppressor, similar to how jump suppressors worked in the first game. The jump suppressors are guarded by weak Outlaw turrets, ships, and drones, but the suppressors can be deactivated without destroying them if you wish. The jump suppressors cannot be destroyed - fly up close and hold the interact key to disable it, then head to the next one. You and Commissioner Hawke will have some dialogue shortly before and after deactivating the third jump suppressor.

After deactivating the last suppressor, aim your ship towards open space, and jump out by entering supralight mode. While flying in supralight, Dax will tell you to disconnect your nav to avoid detection, as it is connected to the colonial network, effectively resetting the map to a blank slate. This happens automatically. Follow Dax's marker to Rhodia II (you can activate autopilot to get there easily). When you jump into the area, follow the next marker to your new homebase. Getting close will play an animated cutscene.

Objectives[]

  • Deactivate Jump Suppressors (3)
  • Enter supralight travel
  • Go to Rhodia II
  • Visit Homebase


Codex Entry[]

Intial:[]

I just escaped my prison cell, stole a ship and now need to get somewhere safe, fast!

Upon Completion:[]

After escaping an outlaw base and a giant cruiser belonging to the Colonial Fleet, my cell mate, Dax, and I managed to reach Dax's secret hideout at Rhodia.

Notes/Trivia[]

Gallery[]

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