Fusion Blaster
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Primary Weapon
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Because of its relatively low range and speed this blaster is best used in close combat. The weapon's synchronized fusion particles deplete common energy shields very fast. Manufacturer: Federal Arms & Crafts |
Class Restriction Interceptor Gunship {{{classres3}}} {{{classres4}}} Hull DPS 60/s Shield DPS 120/s Hull Damage 6 Shield Damage 12 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 10/s Energy Consumption 6/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 760m/s Spread 2.1° Range 900m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap 44 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors 4 ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore 26 ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}} ![]() Dark Energy 3 |
SALVAGING
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Obtained Resources ![]() Nano Bots {{{salnanobot}}} ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 9 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas {{{salgas}}} ![]() Ore 5 ![]() Plasma {{{salplasma}}} ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
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For the Everspace 2 variant, see Blaster (ES2). |
The Fusion Blaster is a primary weapon in Everspace that rapidly fires small energy spheres.
Tips and Tricks[]
- It comes equipped with the Colonial Gunship's A loadout and the Interceptor's C loadout.
- Best used for taking down shields.
Gallery[]
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The Fusion Blaster's model when equipped on the Gunship.