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− | {{Stub}} |
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{{Equipment infobox |
{{Equipment infobox |
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⚫ | |||
− | | image = Icon_Fusion_Blaster.jpg |
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+ | | image = PriWeapon-Icon-FusionBlaster.png |
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− | | |
+ | | type = Primary Weapon |
− | | hulldps = 83.33?? |
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− | | shielddps = 133.33?? |
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+ | | manu = [[Federal Arms & Crafts]] |
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− | | hulldmg = 25?? |
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+ | | classres = Interceptor |
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⚫ | |||
+ | | classres2 = Gunship |
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− | | |
+ | | hulldps = 60 |
− | | |
+ | | shielddps = 120 |
− | | |
+ | | hulldmg = 6 |
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⚫ | |||
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+ | | range = 900 |
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+ | | speed = 760 |
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+ | | spread = 2.1 |
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+ | |firerate=10}} |
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− | The '''Fusion Blaster''' is a [[Equipment#primary weapon|primary weapon]] in ''[[Everspace]]''. |
+ | The '''Fusion Blaster''' is a [[Equipment#primary weapon|primary weapon]] in ''[[Everspace]]'' that rapidly fires small balls of energy. |
− | |||
⚫ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *It comes equipped with the [[Colonial Gunship]]'s A loadout and the [[Interceptor]]'s C loadout. |
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+ | *Best used for taking down shields. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Fusion Blaster requires the following [[resources]]: |
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+ | |scrap = 44 |
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− | * [[Resources#Scrap|Scrap]] |
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+ | |processor = 4 |
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− | * [[Resources#Power Cells|Power Cells]] |
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+ | |ore = 26 |
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− | * [[Resources#Crystals|Crystals]] |
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+ | |denergy = 3 |
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− | * [[Resources#Ore|Ore]] |
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⚫ | |||
==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Fusion Blaster yields the following [[resources]]: |
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+ | |salvage = y |
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− | * [[Resources#Scrap|Scrap]] |
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+ | |scrap = 9 |
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− | * [[Resources#Plasma|Plasma]] |
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+ | |ore = 5 |
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+ | }} |
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+ | ==Gallery== |
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+ | <gallery mode ="packed" style="text-align:left"> |
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+ | Everspace-Gunship-FusionBlaster.png|The Fusion Blaster's model when equipped on the [[Gunship]]. |
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+ | </gallery> |
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== See also == |
== See also == |
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− | * [[Fusion Blaster |
+ | * [[Fusion Blaster M6-A]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
Revision as of 20:26, 3 February 2020
Fusion Blaster
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Primary Weapon
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Because of its relatively low range and speed this blaster is best used in close combat. The weapon's synchronized fusion particles deplete common energy shields very fast. Manufacturer: Federal Arms & Crafts |
Class Restriction Interceptor Gunship {{{classres3}}} {{{classres4}}} Hull DPS 60/s Shield DPS 120/s Hull Damage 6 Shield Damage 12 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 10/s Energy Consumption 6/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 760m/s Spread 2.1° Range 900m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Fusion Blaster is a primary weapon in Everspace that rapidly fires small balls of energy.
Tips and Tricks
- It comes equipped with the Colonial Gunship's A loadout and the Interceptor's C loadout.
- Best used for taking down shields.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 44 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 4 Crystals {{{crystal}}} Gas {{{gas}}} Ore 26 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy 3 |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 9 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 5 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Gallery
The Fusion Blaster's model when equipped on the Gunship.