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Fusion Blaster M6-A
Primary Weapon
Because of its relatively low range and speed this blaster is best used in close combat. The weapon's synchronized fusion particles deplete common energy shields very fast. More damage but lower range than its little brother.

Manufacturer: Federal Arms & Crafts
Class Restriction
Interceptor

Gunship

{{{classres3}}}

{{{classres4}}}

Hull DPS
83.33/s
Shield DPS
133.33/s
Hull Damage
25
Shield Damage
40
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
3.3/s
Energy Consumption
7.33/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
650m/s
Spread
1.5°
Range
700m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
{{{areadmgrange}}}m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
{{{homing}}}
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
{{{scrap}}}
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
{{{ore}}}
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Nano Bots
{{{salnanobot}}}
Viridian Energy
{{{salvenergy}}}
Scrap
{{{salscrap}}}
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
{{{salgas}}}
Ore
{{{salore}}}
Plasma
{{{salplasma}}}
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

The Fusion Blaster M6-A is a primary weapon in Everspace that rapidly fires small balls of energy. A variant of the Fusion Blaster, this weapon features increased damage output at the expense of range, projectile velocity, and rate of fire.

  • Needed for Tareen's final task, with 3 mods installed.
  • Best used for taking down shields.

Crafting

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
66
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
8
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
39
Plasma
{{{plasma}}}
Dark Matter
3
Dark Energy
6

Salvaging

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
13
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
8
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}

See also

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