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The Fusion Hook is a support device. It attaches to surfaces within 2000m and pulls the user toward the target location at high speed with a 12s or shorter cooldown. The device starts with 2 charges, but can gain more with device levels.

Stat Scaling[ | ]

Several of Fusion Hook's stats, including its range and number of charges, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

Device Level 1 2 3 4 5 6
Range 2000m 2200m 2400m 2600m 2800m 3000m
Number of Charges 2 2 3 3 4 4
Base Cooldown* 12s 11s 10s 9s 8s 7s
  • The cooldown is how long it takes for one charge to recharge. There is no cooldown between activations themselves.

Modes[ | ]

Using device upgrade tokens to purchase 4 device levels on Fusion Hook masters the device, unlocking three additional device modes which may be cycled through at any time.

  • Kunai: Targeting an enemy closer than 5000m will pull them toward the user.
  • Arachnid: Adds one additional charge.
  • Reach Extender: Increases the range by 30%.

Obtaining[ | ]

Tips and tricks[ | ]

  • Kunai is useful for pulling Outlaw Sniper Drones
  • Reach Extender increases the range to 3640 meters (3900 if piloting a Stinger).
  • Keeping the Fusion Hook tethered for 10 seconds during a single activation awards the "Spin Me Right 'Round" achievement.
    • Reach Extender (and starting from as far away as possible), boosting backwards, and toggling inertial dampeners off may help with this challenge.
    • The hook will disengage if the crosshair isn't close enough to the targeted location.

Gallery[ | ]

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