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{{Equipment infobox |
{{Equipment infobox |
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| name = G&B Distress Beacon |
| name = G&B Distress Beacon |
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| type = Consumable |
| type = Consumable |
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| desc = Sends out a distress signal and calls in [[G&B]] forces to support you. Warning: They will attack you if your standing with G&B is negative! |
| desc = Sends out a distress signal and calls in [[G&B]] forces to support you. Warning: They will attack you if your standing with G&B is negative! |
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+ | |scrap = 21 |
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+ | |compound = 5 |
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+ | |pcell = 1 |
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+ | |crystal = 5 |
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+ | |gas = 13 |
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+ | |salscrap = 4 |
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+ | |salgas = 3 |
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}} |
}} |
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⚫ | |||
⚫ | |||
+ | A '''[[G&B]] Distress Beacon ''' is a [[Equipment#Consumables|consumable]] in ''[[Everspace]]''. After using it, a small group of around 3-4 [[G&B]] ships will jump in to assist against [[Outlaws]]. |
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+ | ==[[Tips and Tricks]]== |
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⚫ | |||
+ | *Comes equipped in the [[Colonial Sentinel]]'s B loadout. |
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− | |||
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− | == Crafting == |
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+ | *Despite being allies, the G&B ships will still not attack [[Okkar]] ships attacking the player. |
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− | [[Crafting]] a G&B Distress Beacon requires the following [[Resources]]: |
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− | * 5 [[Resources#Crystal|Crystal]] |
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+ | *The Distress Beacon cannot be used in [[Sector 7]]. |
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− | * 12 [[Resources#Gas|Gas]] |
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− | * 19 [[Resources#Scrap|Scrap]] |
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− | * 5 [[Resources#Compound|Compound]] |
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− | * 1 [[Resources#Power Cell|Power Cell]] |
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− | |||
− | == Salvaging == |
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− | Salvaging a G&B Distress Beacon yields the following [[Resources]]: |
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== See Also == |
== See Also == |
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*Ancient Friends [[Glyphs|glyph]] |
*Ancient Friends [[Glyphs|glyph]] |
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+ | {{Equipment NavBox}} |
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[[Category:Consumables]] |
[[Category:Consumables]] |
Latest revision as of 20:51, 11 September 2021
G&B Distress Beacon
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Consumable
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Sends out a distress signal and calls in G&B forces to support you. Warning: They will attack you if your standing with G&B is negative! Manufacturer: Grady & Brunt Prospects |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 21 Gel {{{gel}}} Compounds 5 Power Cells 1 Processors {{{processor}}} Crystals 5 Gas 13 Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap 4 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas 3 Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
“ | Grady & Brunt forces are on their way to support us. | „ | |
~ HIVE upon the 3rd and 4th level of the diplomacy perk benefits triggering. |
A G&B Distress Beacon is a consumable in Everspace. After using it, a small group of around 3-4 G&B ships will jump in to assist against Outlaws.
Tips and Tricks[ | ]
- Comes equipped in the Colonial Sentinel's B loadout.
- If G&B has been turned hostile from a previous or current zone/sector and the attack was reported, they will be hostile towards the player. However, they can still be exploited for extra Resources, Equipment, or Credits.
- Despite being allies, the G&B ships will still not attack Okkar ships attacking the player.
- If there are no enemies they are aggressive against nearby, they will immediately jump out of the zone.
- The Distress Beacon cannot be used in Sector 7.
See Also[ | ]
- Grady & Brunt Prospects
- Ancient Friends glyph