This article contains content that is only available with the Encounters Expansion installed. |
Grady & Brunt Factories are large structures that are randomly found throughout the DMZ in Everspace, added in the Encounters expansion. Similarly to Service Stations, they offer several services and are owned by G&B.
Activation[ | ]
Before the player is able to access the services listed below, they must first activate several power units scattered around the factory by flying close to each one and pressing the interact key. After activation, the services will be activated and G&B freighters will start jumping in and out.
There is a rare (10%) chance of a factory already being powered up.
Services[ | ]
Each factory has at least two services, the Ship Tuning Station and Refinery, with a chance for a third: the Repair Bay. If G&B is hostile to the player or there are Outlaws nearby, the services will be unavailable and special factory turrets will fire at any enemies to the G&B.
Similarly to Service Stations, services will be closed when enemies to G&B are nearby or if they consider the player hostile. Factories are equipped with Factory Defense System missile turrets.
Tuning Station[ | ]
The tuning station offers a choice between three random temporary or permanent (in the current run) upgrades in exhange for credits or resources. Once selected, upgrades can be viewed in the Data screen in the menu, in the "Ship Upgrades" tab. There are 17 total upgrades, listed below:
Name | Description | Duration (minutes) | Max Crystal Price | Max Credit Price |
---|---|---|---|---|
Descrambler | Removes the need for access keys. | This run | 60 | 1260 |
Hull Plating | Increases your ship's armor by 5%. | This run | 40 | 840 |
Collision Dampeners | Reduces collision damage by 50%. | This run | 50 | 1050 |
Component Casings | Your ship's components can no longer be damaged. | This run | 60 | 1260 |
Consumable Slot | Adds a consumable slot to your ship. | This run | 60 | 1260 |
Device Coolant System | Temporarily reduces active device cooldowns by 50%. | 10 | 40 | 840 |
Device Slot | Adds a device slot to your ship. | This run | 60 | 1260 |
Drone Slot | Increases the drone limit by one. | This run | 60 | 1260 |
Energy Core Overcharge | Temporarily grants unlimited energy. | 10 | 50 | 1050 |
Consumable Rack | Doubles the maximum amount of consumables per slot. | This run | 60 | 1260 |
Ammo Extension | Doubles the maximum ammunition of all secondary weapons slots. | This run | 60 | 1260 |
Nanobot Canister | Increases your ship's nanobot capacity by 10. | This run | 60 | 1260 |
Primary Weapon Slot | Adds a primary weapon slot to your ship. | This run | 60 | 1260 |
Secondary Weapon Slot | Adds a secondary weapon slot to your ship. | This run | 60 | 1260 |
Sensor Overcharge | Temporarily grants unlimited sensor range. | 10 | 50 | 1050 |
Damage Amplifier | Temporarily triples the damage of primary and secondary weapons. | 6 | 50 | 1050 |
Webbing Distorter | Removes the effect of Webber Drones on the ship. | This run | 60 | 1260 |
Refinery[ | ]
The refinery is a resource-only trading service, where the player can trade a certain amount of a resource for one of a different resource.
Repair Bay[ | ]
The repair bay is a small tunnel with several transparent 'panels' that, when flown into, repair the hull a small amount and also repair components.