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|This article is about the subclass in Everspace 2. For the ship in Everspace, see Colonial Gunship.|
Ship Special Effect
Arsenal: Uses four primary hardpoints, effectively doubling both fire rate and energy consumption.
Turret: Automated turret that fires projectiles at your enemies for 20s after activation.
- Primary Weapons: 3
- Secondary Weapons: 2
- Consumables: 2
- Devices: 2
- Cargo: 24
- Shield Bonus: 5%
- Armor Bonus: 65%
- Expertise: Armor damage reduction
- Ship Speed: Unk
- Handling: Unk
The following passive effects are currently available for Gunships:
- Coil Gun turret
- Pulse Laser turret.
- Turret will also attack mines
- 30% bonus damage against drones.
- 50% reduced hull and armor repair costs.