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For the ship in Everspace, see Colonial Gunship. |
A Gunship is a subclass of heavy fighter class ship in Everspace 2 that is intended to focus on high damage output with tank-like armor, sacrificing speed & maneuverability.
Special[]
Arsenal: Uses four primary hardpoints, effectively doubling both damage and energy consumption.
Notes:[]
- The effect of this depends on the equipped weapon. For explicitly single-shot-at-a-time weapons like the Flak it doubles the firing rate. For weapons that are more volley-fire like Railguns it doubles the number of bolts per shot. Either way the damage output and energy drain are indeed both doubled; you'll need to regularly cycle through your Primaries and have a good power core well-tuned to Weapon energy to keep this firing continuously.
Ultimate Ability (ULT)[]
Turret: Automated turret that fires projectiles at your enemies for 20s after activation.
Notes:[]
- The baseline turret is an Autocannon with a moderate damage output that is more Kinetic focused, so it struggles against shields.
- The Pulse Laser passive switches the turret to a Pulse Laser with approximately 30% more damage.
- The Coil Gun passive switches the turret to a Coil Gun; has approximately 50% more damage output but is less accurate and has been seen missing fighters and drones.
- Has a shorter range but excellent accuracy (other than the Coil Gun version).
Equipment Slots[]
- Primary Weapons: 3
- Secondary Weapons: 2
- Consumables: 2
- Devices: 2-4
- Cargo: 24-41
Stats[]
- Shield Bonus: 120%-211%
- Armor Bonus: 220%-388%
- Base Hull: 440-9535
- Expertise: Armor damage reduction
Expertise | 0 | 20 | 100 | 200 | 300 | 400 | 500 | 1000 | 2000 | 5000 | Infinity |
---|---|---|---|---|---|---|---|---|---|---|---|
Armor damage reduction | 0% | 0.8% | 3.6% | 6.7% | 9.2% | 11.4% | 13.3% | 20.0% | 26.7% | 33.3% | 40.0% |
- Ship Speed: 75-79 m/s
- Handling: 140-155
Passives[]
The following passive effects are currently available for Gunships. A ship can only have one of the two exclusive passives.
- Turret will also attack mines.
- 30% bonus damage against drones.
- 15% increased boost speed.
- After 10s of not being hit, gain 2% armor recovery every second, up to half total armor.
- When using a consumable, restore 8% armor.
- Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes).
- When hull is 50% or lower, gain 40% hull damage reduction.
- 20% increased armor repair per kill.
- Pulse Laser Turret. [Exclusive]
- Coil Gun Turret. [Exclusive]
Tactical Analysis[]
The very definition of a frontline brawler, the Gunship is designed almost exclusively with short-range gun slugfests in mind. Its various available armor passives make it quite tough at tanking with its Armor layer, and with proper use of a strong Weapon-tuned power core and cycling of a good set of Primaries it can put out an excellent amount of damage, pushed even further by its Ultimate. Combat may be at a bit of a frantic pace in this, but the Gunship can duke it out with the best of them.