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ES2-ConceptArt-Gunship
ES2-Icon-Gunship
Disambig For the ship in Everspace, see Colonial Gunship.

A Gunship is a subclass of heavy fighter class ship in Everspace 2 that is intended to focus on high damage output with tank-like armor, sacrificing speed & maneuverability.

Special[]

Arsenal: Uses four primary hardpoints, effectively doubling both damage and energy consumption.

Notes:[]

  • The effect of this depends on the equipped weapon. For explicitly single-shot-at-a-time weapons like the Flak it doubles the firing rate. For weapons that are more volley-fire like Railguns it doubles the number of bolts per shot. Either way the damage output and energy drain are indeed both doubled; you'll need to regularly cycle through your Primaries and have a good power core well-tuned to Weapon energy to keep this firing continuously.

Ultimate Ability (ULT)[]

Turret: Automated turret that fires projectiles at your enemies for 20s after activation.

Notes:[]

  • The baseline turret is an Autocannon with a moderate damage output that is more Kinetic focused, so it struggles against shields.
  • The Pulse Laser passive switches the turret to a Pulse Laser with approximately 30% more damage.
  • The Coil Gun passive switches the turret to a Coil Gun; has approximately 50% more damage output but is less accurate and has been seen missing fighters and drones.
  • Has a shorter range but excellent accuracy (other than the Coil Gun version).

Equipment Slots[]

  • Primary Weapons: 3
  • Secondary Weapons: 2
  • Consumables: 2
  • Devices: 2-4
  • Cargo: 24-41

Stats[]

  • Shield Bonus: 120%-211%
  • Armor Bonus: 220%-388%
  • Base Hull: 440-9535
  • Expertise: Armor damage reduction
Expertise 0 20 100 200 300 400 500 1000 2000 5000 Infinity
Armor damage reduction 0% 0.8% 3.6% 6.7% 9.2% 11.4% 13.3% 20.0% 26.7% 33.3% 40.0%
  • Ship Speed: 75-79 m/s
  • Handling: 140-155

Passives[]

The following passive effects are currently available for Gunships. A ship can only have one of the two exclusive passives.

  • Turret will also attack mines.
  • 30% bonus damage against drones.
  • 15% increased boost speed.
  • After 10s of not being hit, gain 2% armor recovery every second, up to half total armor.
  • When using a consumable, restore 8% armor.
  • Instantly reset all warfare device cooldowns when armor depletes (once every 2 minutes).
  • When hull is 50% or lower, gain 40% hull damage reduction.
  • 20% increased armor repair per kill.
  • Pulse Laser Turret. [Exclusive]
  • Coil Gun Turret. [Exclusive]

Tactical Analysis[]

The very definition of a frontline brawler, the Gunship is designed almost exclusively with short-range gun slugfests in mind. Its various available armor passives make it quite tough at tanking with its Armor layer, and with proper use of a strong Weapon-tuned power core and cycling of a good set of Primaries it can put out an excellent amount of damage, pushed even further by its Ultimate. Combat may be at a bit of a frantic pace in this, but the Gunship can duke it out with the best of them.

Gallery[]

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