A hardpoint in the Everspace universe (or in aviation in general) is a mounting point for weapons or external ship modules. In-game, they can be seen as physical weapon models attached to each ship, usually on the wings.
Everspace 2[]
- Most ships have two primary weapon hardpoints. Adding additional hardpoints increases fire rate, which increases DPS and energy consumption accordingly.
- Hardpoints are not primary weapon slots, having more will not increase the number of slots.
- Outlaw Destroyers have turret hardpoints that can be temporarily destroyed.
- Different weapon types and certain unique variants have different hardpoint firing patterns. While firing, asynchronous weapons fire from individual hardpoints sequentially, synchronous weapons fire from all hardpoints simultaneously, and charged weapons fire from all hardpoints once after the charge is released. Weapons & patterns listed below:
Weapon Variant | Pattern |
---|---|
Autocannon | Async |
Decimator | Async |
Rattler | Async |
Final Reckoning | Async |
Beam Laser | Sync |
Disintegrator | Sync |
RGBeam Laser | Sync |
The Pigeon's Stare | Sync |
Blaster | Async |
Umbra | Async |
Coil Gun | Async |
Judge | Sync (Burst) |
Prime Zapper | Sync |
Equalizer | Async |
Devotion | Sync |
Flak | Async |
Penumbra | Async |
Crimson Sun | Async |
Gauss Cannon | Async |
Eradicator | Async |
Shredder | Async |
Pulse Laser | Async |
Jaeger | Async |
Synchro Pulse | Sync |
Rail Gun | Charge |
Executioner | Charge |
Scatter Gun | Charge |
Repeater | Async |
Enforcer | Charge |
Thermo Gun | Async |
Deteriorator | Async |
Soul Seeker | Async |
Everspace[]
- All four player ship classes have two primary weapon hardpoints, which cannot be changed or upgraded.
- Some capital ships have hardpoints that can be destroyed.