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Heavy Missile
Secondary Weapon
A slow but very deadly long-range homing missile that deals massive hull damage and considerable shield damage. Keep your distance, though, as the explosion does splash damage.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Hull DPS
{{{hulldps}}}/s
Shield DPS
{{{shielddps}}}/s
Hull Damage
300
Shield Damage
220
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
1/s
Energy Consumption
{{{energyconweap}}}/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
300m/s
Spread
{{{spread}}}°
Range
3,000m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
90m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
Yes
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
10
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
{{{scrap}}}
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
{{{ore}}}
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Nano Bots
{{{salnanobot}}}
Viridian Energy
{{{salvenergy}}}
Scrap
{{{salscrap}}}
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
{{{salgas}}}
Ore
{{{salore}}}
Plasma
{{{salplasma}}}
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

The Heavy Missile is a secondary weapon in Everspace that fires a homing, high-damage missile.

  • Comes equipped in the Colonial Gunship's A loadout.
  • This secondary is great for one-shotting fighters or severely damaging even tougher enemies (see enemy faction pages for ship stats), but is more than twice the cost of a Light Missile.

Crafting

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
8
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
5
Plasma
1
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}


Salvaging

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
1
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
1
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}


See also

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