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− | The '''Hull Damage Mod''' is a [[Equipment# |
+ | The '''Hull Damage Mod''' is a [[Equipment#Mods|mod]] in [[Everspace]] that increases hull damage. It can be used on [[Equipment#Primary Weapons|primary weapons]] or [[Equipment#Devices|turrets]]. |
− | ==Crafting== |
+ | ==[[Crafting]]== |
+ | {{Craft |
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− | Updating a weapon with a Hull Damage Mod requires the following [[resources]]: |
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+ | |scrap = 12 |
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− | * 6 [[Resources#Crystals|Crystals]] |
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+ | |crystal = 7 |
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− | * 4 [[Resources#Ore|Ore]] |
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+ | |ore = 4 |
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− | * 11 [[Resources#Scrap|Scrap]] |
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+ | }} |
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== See also == |
== See also == |
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− | * [[Hull Damage Mod Mk2]] |
+ | * [[Hull Damage Mod Mk2]], [[Hull Damage Mod Mk3]] |
− | * [[Hull Damage Mod Mk3]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
Revision as of 01:46, 29 August 2019
Hull Damage Mod
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Modification
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Increases the weapon's hull damage. Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +10% Energy Consumption Increase +8% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Hull Damage Mod is a mod in Everspace that increases hull damage. It can be used on primary weapons or turrets.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 12 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals 7 Gas {{{gas}}} Ore 4 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |