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Everspace Wiki
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Incursions (update)
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Incursions (update)
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=== Tweaks === *Legendary items can now roll as “Radiant” grade with superior, but randomized, attributes *Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above) *Reworked Scout ULT “Shadow Strike” *T4 ships can now equip 3 legendary items *Ancient Rift stage mutators are now associated with varying loot quality bonuses *Increased “Nightmare” difficulty scaling curve *Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100 *Removed damage and shield regeneration increase in sunlight bonus attributes *Removed "Dismantling Quality" attribute from cargo units *Changed Opulence Treasury Unit effect *Dismantling will now always yield all lower rarity resources *Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units *Removed "5% chance to drop Credits with each hit" bonus attribute *Changed critical hit chain attribute calculation *The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death” *Nanobots and Nano Injectors can no longer be used when hull is at 100% *Balancing: Reduced Destabilizer Missile damage bonus *Balancing: Reduced Okkar Protector orb damage *Balancing: Reduced “Rapid” Affix/Catalyst effect from 20% to 15% *Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30% *Balancing: Reduced “Barrage” Catalyst damage bonus and increment from 40%/4% to 30%/3% *Balancing: Slightly increased Gauss Cannon energy consumption *Balancing: Increased “Utility” device damage scaling *Controls Customization Menu: Improved usability through collapsing headers and improved binding validation *Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps) *Added lock-on sound for Outlaw Sniper Drones *Sticky Turrets will now be deployed towards the aim direction *UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad) *UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only) *UI: Added confirmation prompt if player tries to skip the tutorial *UI: Tweaked ship buying process to hide popping of purchased ship in some situations *UI: Added recenter action to map tab when using gamepad *UI: Added weapon range hero stat sorting option to equipment item selection *UI: Improved display logic of loot message log entries within containers to make it more consistent *UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience *UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage *UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases *UI: Hiding truly empty blueprint slots within crafting tab *UI: Shop buy action button rendered inactive for already unlocked devices on offer *UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card) *UI: Improved logic of augment and device shine animation *UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa *UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory *UI: Fixed overlapping of stat card hero values in space and item shop in rare cases *UI: Fixed cutoff unlock banner description text in some languages *UI: Fixed unassigned ship cycle action button when using joystick input in some cases *UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation *Integrated community suggestions for translation improvements from Crowdin
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