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Everspace Wiki
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Incursions (update)
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Incursions (update)
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=== Bugfixes === *Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged *Fixed High-Velocity Catalyst description *Fixed freighters in distress calls not playing jump out sound when leaving *Fixed that Interceptor regarded destroying mines as a "kill" to extend weapon overdrive for +1s *Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning *Fixed that the description of the 4th orb perk did not mention ship speed *Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone *Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they're finished during "The Eye" *Fixed that Energized Boost did not move player ship forward when there was no boost energy left *Fixed crash when entering a location or using cruise drive without having a thruster equipped *Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts *Fixed item duplication bug in rifts *Fixed Quantum Tether not forwarding corrosion damage *Fixed that re-rolling attributes could sometimes produce two identical mining attributes *Fixed that boosting buffs were only applied/removed on new boost start *Fixed that pilot radio chatter events were triggered constantly when healing events took place *Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states *Fixed Gauss Cannon having wrong weapon mesh *Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active *Fixed wrong amount of cargo slots when switching ships in hangar *Fixed that Reactive Radar was only dropping in Union *Fixed that G&B allies in high-risk areas died too easily *Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank *Fixed that Interceptor passive refunded secondary ammunition without activated ultimate *Fixed an edge case in which after loading a savegame a "return from rift" animation at Spatial Bypass locations was played *Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether *Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult *Fixed Redemption 2-Set bonus working too well *Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items *Fixed that Quantum Entangler would switch targets when player switches targets *Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range *Fixed that Maddocks' freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now) *Fixed missile defense system attacking sticky turret capsules *Fixed that hidden cargo drones were attacked by enemies *Fixed TrackIR not working correctly in some locations *Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work. *Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability *Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move *UI: Fixed a crash when moving large quantities of items between ships & storage *UI: Fixed level and demand info within item icon which wasn't refreshed properly in some cases *UI: Fixed that decal reward items did not show the proper icon in loot message log *UI: Fixed an issue that impacted performance after hovering between two items in quick succession *UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers) *UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad *UI: Fixed minor issues while selection style slots in ship customization menu *UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission *UI: Fixed missing sfx when clicking inventory sorting buttons *UI: Fixed missing “new” indication for mission relevant shop items in some missions *UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase *UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter *UI: Fixed a couple of smaller issues within equipment item selection *UI: Fixed a couple of smaller issues within save game info widget *UI: Fixed issues in modify tab when selecting a category with an empty item list *UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases *UI: Fixed that the modify progress circle in re-rolling panel covered item attributes *UI: Fixed different icon sizes of loot message log entries in some cases *UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases *UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges *UI: Fixed that device inventory item charge indication count wasn't updated when adding extra charges by selecting a specific device mode *UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting *UI: Fixed that the item price isn't refreshed after modifying item level or rarity *UI: Fixed a bug that cargo space wasn't properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio) *UI: Fixed that item tooltip in shop was sometimes not showing *UI: Fixed that price label of a device was accidentally displayed in mastery preview *UI: Fixed that modify action could be executed twice under some circumstances *UI: Fixed broken 'other ships' category navigation of item selection in case of two owned ships *UI: Fixed loss of focus when selling or buying ships with gamepad in some situations *UI: Fixed that purchase and sell options dialog window actions could be executed multiple times *UI: Fixed that credits animation in perk invest overlay wasn't colorized correctly on first use *UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs *UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button *UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession *UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible *UI: Fixed that item info within catalyst selection wasn't scrollable using spacebar + mousewheel *UI: Fixed accidental catalyst selection list refresh after installing one *UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases *UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory *UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping *UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it {{Versions}}
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