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|This article is about the subclass in Everspace 2. For the ship in Everspace, see Colonial Interceptor.|
Ship Special Effect[edit | edit source]
Power Converter: Weapons use boost energy after weapon energy is depleted.
Ultimate[edit | edit source]
Weapon Overdrive: Heavily boosts weapon damage and fire rate and provides unlimited energy. Killing an enemy increases the remaining duration by 1.0s.
Equipment slots[edit | edit source]
- Primary Weapons: 3
- Secondary Weapons: 3
- Consumables: 3
- Devices: 2
- Cargo: 18
Stats[edit | edit source]
- Shield Bonus: 15%
- Armor Bonus: 10%
- Expertise: Weapon Energy Consumption
- Ship Speed: Lowest of the medium class of ships
- Handling: Middle of the medium class of ships
Passives[edit | edit source]
The following passive effects are currently available for Interceptors:
- Refund 20% of the used ULT energy after deactivating Weapon Overdrive.
- 10% increased primary weapon damage.
- Primary weapon hits refund 30% of their energy cost.
- Critical hits have a 50% chance to recharge Weapon Overdrive by 1%
- Collecting an energy orb grants +1% increased critical hit chance for 8 seconds, up to 20%