Jump Stabilizer
Consumable
Counteracts jump suppressors by overcharging the ship's jump drive.

Manufacturer: BENCA
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Hull DPS
{{{hulldps}}}/s
Shield DPS
{{{shielddps}}}/s
Hull Damage
{{{hulldmg}}}
Shield Damage
{{{shielddmg}}}
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
{{{firerate}}}/s
Energy Consumption
{{{energyconweap}}}/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
{{{speed}}}m/s
Spread
{{{spread}}}°
Range
{{{range}}}m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
{{{areadmgrange}}}m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
{{{homing}}}
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
{{{scrap}}}
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
{{{ore}}}
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Nano Bots
{{{salnanobot}}}
Viridian Energy
{{{salvenergy}}}
Scrap
{{{salscrap}}}
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
{{{salgas}}}
Ore
{{{salore}}}
Plasma
{{{salplasma}}}
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

A Jump Stabilizer is a consumable in Everspace that is able to counter jump suppressors in the area. It does not immediately jump, just opens up the option of jumping.

Crafting

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
29
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
16
Processors
6
Crystals
{{{crystal}}}
Gas
19
Ore
{{{ore}}}
Plasma
{{{plasma}}}
Dark Matter
3
Dark Energy
6

Salvaging

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
6
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
4
Ore
{{{ore}}}
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}

See also

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