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Khaït Nebula: Stranger Skies was a major update to Everspace 2 that was released on November 3, 2021, after initially being available on the experimental branch of the game starting October 22, 2021. It was also known as the Fall Update.

Developer Notes[ | ]

The lengthy developer notes can be read on the corresponding Kickstarter update.

Patchnotes[ | ]

  • Added new main and side missions
  • Added new star system: Khaït Nebula
  • Added new player ship class: Vindicator
  • Added new companion
  • Added new enemy faction: Redeemers
  • Added new lifeforms
  • Added new puzzle mechanics
  • Added fast travel mechanics (companion perk)
  • Added map completion display (companion perk)
  • Added more resources
  • Added new star map assets to represent planets and celestial objects more accurately
  • Added "relative mouse controls" option for centered mouse crosshair controls
  • Added new Pulse Laser type
  • Added projectile sounds
  • Added new WIP narrated cinematics
  • Added new music tracks
  • Increased level cap to 20, and added three new player perks
  • UI: Info widget - Added support for disabling tooltip style via settings when using M&K

Tweaks[ | ]

  • Player ships now have names depending on ship class and ship modules
  • HUD markers for pickups now have a new look and individual icons for each category (weapon, module, resource...)
  • Enabled target lock for outlaw station cores
  • Made fighting G&B in "In Transit" mission a bit more challenging
  • Added planet names to supralight and star map
  • Sniper Drones will now telegraph their shots more accurately
  • Made Sniper Drone shots easier to evade
  • Increased distance at which boundary warning is shown and ship turns around
  • Show time since last save in pause menu and game over screen
  • If saved on station, show station name in save game slot
  • Limited the number of Quantum Tether targets to 5 and reduced the damage bonus from 10% to 5% per target
  • Renamed "Aeterna Bypass" to "Mainframe Expansion"
  • Once initiated, holding F to pull multiple items at once with tractor beam now does not break if item is not hovered anymore
  • Allow "High Capacity" affix on primary weapons which increases energy capacity
  • Slightly increased Outlaw Sniper precision
  • Improved texture memory allocation
  • Improved Fusion Hook "Kunai" mode target acquisition
  • Increased Nano Transmitter "Distribution" mode range to 1km
  • UI: Added action bar divider to improve readability
  • UI: Perks tab - Added animations for selection highlight and "new" indicator
  • UI: Item info widget - Added input specific scrollbars and indicators
  • UI: Item info widget - Switches display style implicitly based on last navigation input (WASD=static or mouse=tooltip)
  • UI: Item info widget - Optimized side-by-side compare window interaction and (sfx-) feedback
  • UI: Shortened hold action durations like dismantle, destroy, store and more
  • UI: Added a rarity dependent duration bonus to the new default dismantle hold duration
  • UI: Added actual object name to loot screen headline (e.g. "Shipwreck" instead of "container")
  • UI: Shop - Default amount when buying resources set to 1 instead of stack limit
  • UI: Crafting - Saving last used crafting rarity independently instead of per category
  • UI: Item management - Batch move - Added implicit sorting on gamepad
  • UI: Item management - Batch move - Added info banner in case action did not move all items
  • UI: Changing modify action from simple press to hold action to be more consistent with crafting
  • UI: Added new indicator logic for devices and the ship tab
  • UI: Tutorial - The plating Adam got from Dax has a new marker now
  • UI: Perks - "Last opened perk tree" changes to "first not fully upgraded perk tree" in case it is fully upgraded
  • UI: Hyper travel - Gamepad <select> button opens map tab instead of inventory tab
  • UI: Reworked special item action bar. (WIP)
  • UI: Added new ingame menu footer action styles like "pair" and mouse-only

Bugfixes[ | ]

  • Fixed that "Union Border Control" location was unlocked too early
  • Fixed bug where upgrading items in cargo boosted the stats
  • Fixed wrong max hull hitpoints calculation when repairing your ship while any Augment is put into Structure
  • Fixed Vesna Mining Colony shop not being shown on map
  • Fixed occasionally wrong navigation result when using gamepad or WASD to select colors/decals
  • Fixed that the Bomber perk that converts mines would break Minesweeper jobs
  • Fixed flickering of outlaw station cores
  • Fixed "Ultimate Ready" display not showing the correct icon
  • Fixed that secondary weapons will not count towards "Upgrade a weapon's level" achievement
  • Fixed that the "Accelerated" affix for shields wasn't changing any stats
  • Fixed Recharge Speed attribute for shields falsely decreasing with higher levels
  • Fixed bomb indicators in the mission "Tipping the Scales", which didn't stop pinging after interaction
  • Fixed calculation of Flying Dutchess spawn position
  • Fixed that some equipment received affixes that did not change any attributes (e.g. "Swift Repeater")
  • Fixed being able to re-enter invalidated, already cleared high-risk locations
  • Fixed being able to leave the location using jump drive right after retrieving the signature in "The Vortex", before the suppressor drones even become active
  • Fixed slide door open/close sounds playing although door was already opened/closed
  • Fixed outlaws being able to spawn below surface during "Spares & Scrap" mission at Nepthys Plains
  • Fixed not receiving all rewards when finishing multiple jobs at once by docking
  • Fixed not receiving a reward when bringing the Flying Dutchess her designated quest item
  • Fixed an exploit that made it possible to create energy spheres without time limit
  • Fixed same keybinding for "increase setting" and "decrease setting" being shown in photo mode when using gamepad
  • Fixed set bonus background border not aligning correctly when comparing items
  • Fixed that containers did not drop loot when hit by player from further than 2km away
  • Fixed a case in which dialogs could overlap after undocking from Nephtys Plains station during a mission and immediately docking again
  • Fixed blocked paths for secrets in Volta Nebula
  • Fixed "Low" texture quality setting not being applied correctly
  • Fixed that setting gamma value via pause menu while docked looked weird/broken
  • Fixed missing location image for "Union Outer Rim"
  • Fixed Fusion Hook "Kunai" mode pulling disabled targets at ludicrous speeds
  • Fixed Okkar Corvettes flying straight out of locations
  • Fixed one frame input lag in auto-aim
  • Fixed that an item bonus was not displayed for an attribute like Utility if there are more than 5 items with a bonus equipped
  • UI: Fixed that drag and drop actions of weapons within equipment inventory could lead to wrong slot highlighting
  • UI: Fixed item management - Batch move - Missing consolidate when using Hive's "send to homebase" feature
  • UI: Fixed item management - Batch move - Sometimes not all items were moved even though there was space in the target inventory
  • UI: Fixed item management - Batch move - Disabled multi-selection of items located in container or shop
  • UI: Fixed data tab - Empty slots in mission items inventory
  • UI: Fixed focusing wrong slot after consumable fillup via item selection
  • UI: Fixed issues with inventory sorting type "Latest"
  • UI: Fixed a bug where the player could get soft-locked in the crafting materials screen after minimizing the game
  • UI: Fixed item info widget - Side-by-side compare getting stuck when hovering over non-comparable items
  • UI: Fixed perks - Some companion avatar images were cut on top during animation
  • UI: Fixed loud SFX when selling multiple items at once
  • UI: Fixed item selection - Reset item info scroll progress after selected slot changed
  • UI: Fixed ship selector - Change ship actions were active in tabs that didn't support it
  • UI: Fixed item repair costs could be zero in case they were between 0 and 1

Features (Exp Diff)[ | ]

  • (Exp) Added new Redeemer Drone Beam Laser VFX

Tweaks (Exp Diff)[ | ]

  • (Exp) Some performance optimizations
  • (Exp) Added list of required resources to mission log of mission "Rips in Space"
  • (Exp) Renamed three Redeemer ships
  • (Exp) Increased initial delay for invasions
  • (Exp) Do not spawn invasions at Prescott Starbase
  • (Exp) Reduced Synchro Pulse range by 100m
  • (Exp) Slightly increased Synchro Pulse energy consumption

Bugfixes (Exp Diff)[ | ]

  • (Exp) Fixed location progression not correctly counting devices or mainframe expansions in armored containers
  • (Exp) Fixed location progression not correctly counting some objects (Ancient Jars, Wrecks in Anemones)
  • (Exp) Fixed location progression display not showing a full circle at 100%
  • (Exp) Fixed planet names in the Khaït Nebula system
  • (Exp) Fixed a dialog being repeated while searching the shipwreck during "Picking Up The Pieces"
  • (Exp) Fixed the collision of iris hatches in location "BRI Bioplant"
  • (Exp) Fixed being able to enter the bottom interior of the ancient structure in "Chabar Tower"
  • (Exp) Fixed entry dialog in the first location of the Khaït Nebula system
  • (Exp) Do not spawn invasions in High-Risk areas
  • (Exp) Fixed ancient door open sound being played again although door was already opened
  • (Exp) Fixed "Travel here" button being visible on spatial bypass locations in map mode while not using a spatial bypass
  • (Exp) Fixed that enemies could spawn before the gate to the Khaït Nebula system was unlocked
  • (Exp) Fixed a bug in which, during a certain stage of "X Marks The Spot", no enemies would spawn when not continuing the mission
  • (Exp) Fixed a bug in "X Marks The Spot" that prevented enemies from spawning if mission was not continued
  • (Exp) Fixed skybox elements missing in randomized locations (Unknown Signals, High-Risk Areas, etc.)


Updates
PC Full Release
1.0 Launchv1.0.33633v1.0.33691v1.0.34243v1.0.34616Armed & Dangerousv1.1.36252v1.1.36529Incursionsv1.2.39726V1.2.40068V1.3.42909
PC Early Access
v0.4.16214v0.4.16428Union: Contracts & Hinterlandv0.5.18385Zharkov: The Vortexv0.6.20667Khaït Nebula: Stranger Skiesv0.7.22403
Stinger's Debutv0.8.25327v0.8.25412Drake: Gang WarsAncient Riftsv0.10.30179
PC Alpha/Beta
Prototype • v0.2.10550 • v0.3.12959
All Everspace 2 Updates
The current version is V1.3.42909, released on September 16, 2024


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