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Legendary items are rare and powerful pieces of equipment that can be build-defining and can only be found in a few situations. Each legendary has a unique effect and unique stats, which is meant to have a significant impact on the build and playstyle of a ship. As of Incursions (update), a maximum of four legendaries can be equipped on a tier 4 ship at one time.

Obtaining[ | ]

  • Legendaries are primarily obtained by doing Ancient Rifts and opening Reliquaries (received from Incursions).
    • Reliquaries always have one legendary, either of its specific equipment type if it has a suffix or any type.
    • If the reliquary is radiant quality, then the rewarded legendary will also be radiant. This is the primary source of radiant grade legendaries.
    • With sufficient lunacy, rifts can reward one or more legendaries.
  • Certain Side missions give a legendary item upon completion (with the player's current level):
  • All 'tougher enemies' have a chance to drop legendaries on Nightmare difficulty in all areas.
  • High-risk Areas with Rare rarity or above at level 15 or higher have a 5% base chance to drop a legendary, which is further increased by the signal decoder's loot quality bonus.
    • Legendary drops from Legendary HRAs on Nightmare difficulty have a 10% chance to be radiant.
  • Legendaries are not unique or one-time drops. All legendaries can be found multiple times at any level.

Notes[ | ]

  • There are currently 39 legendaries.
  • Legendary weapons come with a unique offensive effect, but do not benefit from any of the standard weapon modifiers.
  • Legendary modules come with a fourth standard modifier as well as a unique defensive, utility-based or device-based effect.
  • All legendary items also come with best-in-class passive effects for their level (equal to those of a Common item with 6.0 more item levels), but cannot have natural prefixes.
  • Legendaries can only be modified with special legendary catalysts that can be found my completing legendary High-risk Areas.
  • Tier 1->3+ ships can equip a maximum of two legendaries. Tier 4 ships can equip a third. Any tier ship can equip one additional legendary past its normal limit if it has the Peripheral catalyst installed.

List of Legendary Weapons[ | ]

There are fourteen legendary primary weapons and five legendary secondary weapons.

Icon Type Name Unique Effect
ES2-Icon-FinalReckoning Autocannon Final Reckoning Dealing damage with this weapon builds up a charge that will make your next secondary weapon shot deal 500% increased damage.
ES2-Icon-Inferno Bio Weapon Inferno Emits a stream of super-heated plasma that sticks to surfaces and enemies, dealing additional damage for a short time.
ES2-Icon-ViscousIntent Bio Weapon Viscous Intent Ejects blobs of goo that stick to surfaces and enemies and explode after a short time. Enemies are slowed and receive increased damage for each blob stuck to them, stacking up to 10 times.
ES2-Icon-XM426 Bio Weapon XM-426 Discharges acrid projectiles that apply a stack of “Corrosive Slime”, dealing additional kinetic damage as Corrosion over time. Each stack reduces the target’s movement and fire rate. Stacks up to 6-10 times.
ES2-Icon-RGBeamLaser Beam Laser RGBeam Laser Sequentially alternates between three states while firing: Red increases kinetic damage by 40%, Green increases critical hit damage by 160% and Blue increases energy damage by 40%. After 6s of constant fire, the beam engages RGB mode, applying all three bonuses at the same time, but it becomes harder to control.
ES2-Icon-ThePigeonsStare Beam Laser The Pigeon's Stare After hitting the same target for 2s, the beam overloads and damage is increased by 30%. Destroying the target during this phase restores 50% weapon energy.
ES2-Icon-GrimReaper Blaster Grim Reaper Critical hits with this weapon will instantly kill targets with low hull.
ES2-Icon-Devotion Coil Gun Devotion Extremely powerful but uses 5% ULT energy for each shot.
ES2-Icon-CrimsonSun Flak Crimson Sun Direct hits create a supernova-like explosion that deals 100% increased damage.
ES2-Icon-PerfectHatred Gauss Cannon Perfect Hatred Killing an enemy with this weapon grants a charge of "Seething Wrath", increasing damage for each stack. When you stop firing, the charges are consumed, granting damage reduction for a few seconds and recharges a portion of shield, boost and weapon energy.
ES2-Icon-Rime Pulse Laser Rime Has a chance on hit to freeze targets, turning them "Icebound" for a few seconds. Killing an icebound enemy creates a frost explosion that deals radial damage.
ES2-Icon-LastRites Rail Gun Last Rites Each successive, fully charged hit increases the damage. Resets after a few seconds or after missing a shot.
ES2-Icon-TheScourge Scatter Gun The Scourge Charging this weapon will absorb armor and shield from nearby enemies and add it to the shot as kinetic and energy damage respectively.
ES2-Icon-HuntersFang Thermo Gun Hunter's Fang After hitting an enemy, the projectiles will continue to track consecutive targets within range, dealing reduced damage with each jump.
ES2-Icon-Ritual Homing Missile Ritual Unleashes a swarm of autonomous homing missiles, seeking random targets in front of you. The damage is increased for each targeted enemy.
ES2-Icon-BirdsNest Mine Launcher Bird's Nest Instead of exploding, the mines burst into a cluster of nodes, creating a large mesh of laser beams that web and damage enemies passing through them.
ES2-Icon-FigureOfEight Mine Launcher Figure of Eight Creates a singularity that pulls in smaller enemies within range. Afterwards, the mine explodes, damaging nearby targets.
ES2-Icon-JudgementDay Mine Launcher Judgement Day Launches weaponized mines that fire a deadly autocannon barrage in all directions, dealing heavy damage in a radius for a short period of time. When triggered by an enemy, the mines hold their position.
ES2-Icon-ZeroKBoomer Rocket Launcher Zero-K Boomer The rockets are equipped with a proximity sensor that triggers frost explosions along their way, dealing damage to enemies in a range radius and freezing them for a few seconds.

List of Legendary Modules[ | ]

There are twenty legendary modules.

Icon Type Name Unique Effect
ES2-Icon-Epicenter Booster Epicenter Teleporter creates a shockwave at the target location, dealing damage to enemies within range and stunning them for a few seconds.
ES2-Icon-Momentum Booster Momentum While in combat, boosting forward builds up space debris around your ship. Upon stopping, the debris is launched, dealing damage to enemies within range in front of you, depending on the amount of debris collected.
ES2-Icon-TerminalVelocity Booster Terminal Velocity Boosting builds up a charge of "Latent Thrust" which will enable the ship to quickly dash in the desired direction with the next boost and restore 15% boost energy.
ES2-Icon-Bob Cargo Unit Bob Gain a permanent combat drone ally named Bob. 20s respawn timer.
ES2-Icon-FieldsOfMayhem Cargo Unit Fields of Mayhem Sticky Turret consumables gain unlimited charges and their projectile range is increased. The maximum number of turrets active at a time is significantly increased.
ES2-Icon-WrathOfTheFallen Cargo Unit Wrath of the Fallen Killing an enemy has a 40% chance to instantly revive them and force them to fight by your side for 10s.
ES2-Icon-Equilibrium Energy Core Equilibrium Consuming one type of energy (shield, boost or weapons) will recharge the other two for a portion of the amount spent.
File:ES2-Icon-ForceForge.png Energy Core Force Forge Activates all modes for the Magnetic Repulsor device. Additionally deals energy damage and kinetic damage to all affected enemies.
ES2-Icon-NexusHeart Energy Core Nexus Heart Drain 82 weapon, boost, and shield energy per second from each enemy within 200m.
ES2-Icon-Thundercore Energy Core Thundercore Enemies afflicted by your EMP will be electrified and continuously shock targets for kinetic and energy damage. Damage is increased by 5% for each enemy affected.
ES2-Icon-Hollow Plating Hollow Has no capacity itself but grants repair per kill directly to the hull instead. Increased hull damage reduction.
ES2-Icon-OmniManus Plating Omni Manus Missile Defense System will also attack enemies.
ES2-Icon-PangosPride Plating Pango's Pride Become cloaked after not boosting for 3s. Taking any damage will cancel the effect.
ES2-Icon-Ragnarok Plating Ragnarök After you damage an enemy for the first time, they become destabilized for a few seconds, increasing the damage they take.
ES2-Icon-CassielsProtection Shield Castiel's Protection Upon depletion, creates two autonomous holographic copies of your ship that will distract enemies and persist until the shield is back up again.
ES2-Icon-SH8495 Shield SH-8495 Has no capacity itself but grants a charge of "Ionized Carapace" for each enemy within 800m, providing a 10% chance to completely ignore incoming damage. Stacks up to 6 times.
ES2-Icon-ToxicRevenger Shield Toxic Revenger Whenever the shield has taken damage equal to 10% of its maximum hitpoints, gain a charge of "Toxic Revenge", stacking up to 10 times and causing your primary weapon hits to consume a charge to apply 6s of Corrosion. Corrosion damage equals 50% of the weapon's kinetic damage.
ES2-Icon-EyeoftheStorm Sensor Eye of the Storm Secondary weapons will always critical hit while your ULT charge is below 50%.
ES2-Icon-Pestilence Sensor Pestilence If the initial target of the Annihilator Virus survives the infection, it will remain infected and suffer another burst of damage after a few seconds. During this time it will be able to infect new targets.
ES2-Icon-VisionsofDecay Sensor Visions of Decay Corrosion Injector deals 100% increased damage and will hit 3 additional enemies within 300m around the target.

Trivia[ | ]

  • Seven of the legendary items were designed by Kickstarter backers who pledged for the "Legendary Creator" tier.
  • Equipping a legendary item for the first time awards the "My Precious!" achievement.
  • The Ancient Artifact mission item from the Smoke and Mirrors mission also has legendary rarity.
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