Legendary items are rare and powerful pieces of equipment that can define a ship’s build and are acquired through specific activities and select missions. Each legendary has unique effects and stats, which are meant to significantly influence the build and playstyle of a ship. Since the Incursions (update), ships of all tiers can increase their legendary item limit by one by installing a Peripheral catalyst, allowing tier 4 ships to equip up to four legendaries.
Obtaining[]
Legendaries are primarily acquired through specific gameplay activities and drops. Understanding the main sources will help you target your efforts effectively.
Ancient Rifts and Reliquaries[]
Most legendaries are obtained by completing Ancient Rifts and opening Reliquaries, which are received from Incursions. Reliquaries always contain one legendary item. If the reliquary has a suffix indicating a specific equipment type, the legendary will be of that type; otherwise, it can be any type.
If the reliquary is radiant quality, the rewarded legendary will also be radiant. This is the primary source of radiant grade legendaries.
With sufficient lunacy, rifts can reward one or more legendaries.
Side Mission Rewards[]
Certain Side missions grant a legendary item upon completion, scaled to the player’s current level:
- Same Day Delivery rewards Crimson Sun
- Detoxification rewards Castiel's Protection
- Gang Wars III rewards The Pigeon's Stare
Enemy Drops and High-Risk Areas[]
All 'tougher enemies' have a chance to drop legendaries on Nightmare difficulty across all areas.
High-risk Areas activated with a signal decoder of Rare quality or higher, at level 15 or above, have a 5% base chance to drop a legendary, further increased by the signal decoder's loot quality bonus.
Legendary drops from High-risk Areas on Nightmare difficulty have a 10% chance to be radiant.
Note that legendaries are not unique or one-time drops; all legendaries can be found multiple times at any level.
Titans DLC[]
The Minokawa and Leviathan Pearls can rarely drop legendaries.
Gameplay Mechanics[]
There are 42 legendaries in total.
Legendary weapons come with a unique offensive effect but do not benefit from any of the standard weapon modifiers. Legendary modules come with a fourth standard modifier as well as a unique defensive, utility-based, or device-based effect.
All legendary items also come with best-in-class passive effects for their level. These are equal to those of a Common item with 6.0 more item levels but cannot have natural prefixes.
Legendaries can only be modified with special legendary catalysts, which can be found by completing legendary High-risk Areas.
Equipment Limits[]
The number of legendaries a ship can equip depends on its tier:
- Tier 1 to 3+ ships can equip a maximum of two legendaries.
- Tier 4 ships can equip up to three legendaries.
- Any tier ship can equip one additional legendary beyond its normal limit if it has the Peripheral catalyst installed.
List of Legendary Weapons[]
There are fourteen legendary primary weapons and seven legendary secondary weapons.
|
|
Icon | Type | Name | Unique Effect |
|---|---|---|---|---|
|
|
Autocannon | Final Reckoning | Dealing damage with this weapon builds up a charge that will make your next secondary weapon shot deal 500% increased damage. | |
|
|
Bio Weapon | Inferno | Emits a stream of super-heated plasma that sticks to surfaces and enemies, dealing additional damage for a short time. | |
|
|
Bio Weapon | Viscous Intent | Ejects blobs of goo that stick to surfaces and enemies and explode after a short time. Enemies are slowed and receive increased damage for each blob stuck to them, stacking up to 10 times. | |
|
|
Bio Weapon | XM-426 | Discharges acrid projectiles that apply a stack of “Corrosive Slime”, dealing additional kinetic damage as Corrosion over time. Each stack reduces the target’s movement and fire rate. Stacks up to 6-10 times. | |
|
|
Beam Laser | RGBeam Laser | Sequentially alternates between three states while firing: Red increases kinetic damage by 40%, Green increases critical hit damage by 160% and Blue increases energy damage by 40%. After 6s of constant fire, the beam engages RGB mode, applying all three bonuses at the same time, but it becomes harder to control. | |
|
|
Beam Laser | The Pigeon's Stare | After hitting the same target for 2s, the beam overloads and damage is increased by 30%. Destroying the target during this phase restores 50% weapon energy. | |
|
|
Blaster | Grim Reaper | Critical hits with this weapon will instantly kill targets with low hull. | |
|
|
Coil Gun | Devotion | Extremely powerful but uses 5% ULT energy for each shot. | |
|
|
Flak | Crimson Sun | Direct hits create a supernova-like explosion that deals 100% increased damage. | |
|
|
Gauss Cannon | Perfect Hatred | Killing an enemy with this weapon grants a charge of "Seething Wrath", increasing damage for each stack. When you stop firing, the charges are consumed, granting damage reduction for a few seconds and recharges a portion of shield, boost and weapon energy. | |
|
|
Pulse Laser | Rime | Has a chance on hit to freeze targets, turning them "Icebound" for a few seconds. Killing an icebound enemy creates a frost explosion that deals radial damage. | |
|
|
Rail Gun | Last Rites | Each successive, fully charged hit increases the damage. Resets after a few seconds or after missing a shot. | |
|
|
Scatter Gun | The Scourge | Charging this weapon will absorb armor and shield from nearby enemies and add it to the shot as kinetic and energy damage respectively. | |
|
|
Thermo Gun | Hunter's Fang | After hitting an enemy, the projectiles will continue to track consecutive targets within range, dealing reduced damage with each jump. | |
|
|
Homing Missile | Ritual | Unleashes a swarm of autonomous homing missiles, seeking random targets in front of you. The damage is increased for each targeted enemy. | |
|
|
Mine Launcher | Bird's Nest | Instead of exploding, the mines burst into a cluster of nodes, creating a large mesh of laser beams that web and damage enemies passing through them. | |
|
|
Mine Launcher | Figure of Eight | Creates a singularity that pulls in smaller enemies within range. Afterwards, the mine explodes, damaging nearby targets. | |
|
|
Mine Launcher | Judgement Day | Launches weaponized mines that fire a deadly autocannon barrage in all directions, dealing heavy damage in a radius for a short period of time. When triggered by an enemy, the mines hold their position. | |
|
|
Mine Launcher | The Schrader | The slow moving mine emits a shockwave every time it is hit by weapon fire dealing 5% of its damage to nearby targets. Dissolves after 100 hits. | |
|
|
File:ES2-Icon-WardensEmbrace.png | Mine Launcher | Warden's Embrace | Deploys a shield wall with a 200m radius that blocks enemy fire, but allows your shots to pass. The shield will move forward depending on the charge duration and damage all enemies who pass through it, each increasing the damage by 20%. |
|
|
Rocket Launcher | Zero-K Boomer | The rockets are equipped with a proximity sensor that triggers frost explosions along their way, dealing damage to enemies in a range radius and freezing them for a few seconds. |
List of Legendary Modules[]
There are 21 legendary modules.
|
|
Icon | Type | Name | Unique Effect |
|---|---|---|---|---|
|
|
Booster | Epicenter | Teleporter creates a shockwave at the target location, dealing damage to enemies within range and stunning them for a few seconds. | |
|
|
Booster | Momentum | While in combat, boosting forward builds up space debris around your ship. Upon stopping, the debris is launched, dealing damage to enemies within range in front of you, depending on the amount of debris collected. | |
|
|
Booster | Terminal Velocity | Boosting builds up a charge of "Latent Thrust" which will enable the ship to quickly dash in the desired direction with the next boost and restore 15% boost energy. | |
|
|
Cargo Unit | Bob | Gain a permanent combat drone ally named Bob. 20s respawn timer. | |
|
|
Cargo Unit | Fields of Mayhem | Sticky Turret consumables gain unlimited charges and their projectile range is increased. The maximum number of turrets active at a time is significantly increased. | |
|
|
Cargo Unit | Wrath of the Fallen | Killing an enemy has a 40% chance to instantly revive them and force them to fight by your side for 10s. | |
|
|
Energy Core | Equilibrium | Consuming one type of energy (shield, boost or weapons) will recharge the other two for a portion of the amount spent. | |
|
|
Energy Core | Force Forge | Activates all modes for the Magnetic Repulsor device. Additionally deals energy damage and kinetic damage to all affected enemies. | |
|
|
Energy Core | Nexus Heart | Drain 82 weapon, boost, and shield energy per second from each enemy within 200m. | |
|
|
Energy Core | Thundercore | Enemies afflicted by your EMP will be electrified and continuously shock targets for kinetic and energy damage. Damage is increased by 5% for each enemy affected. | |
|
|
Plating | Hollow | Has no capacity itself but grants repair per kill directly to the hull instead. Increased hull damage reduction. | |
|
|
Plating | Omni Manus | Missile Defense System will also attack enemies. | |
|
|
Plating | Pango's Pride | Become cloaked after not boosting for 3s. Taking any damage will cancel the effect. | |
|
|
Plating | Ragnarök | After you damage an enemy for the first time, they become destabilized for a few seconds, increasing the damage they take. | |
|
|
Shield | Castiel's Protection | Upon depletion, creates two autonomous holographic copies of your ship that will distract enemies and persist until the shield is back up again. | |
|
|
Shield | SH-8495 | Has no capacity itself but grants a charge of "Ionized Carapace" for each enemy within 800m, providing a 10% chance to completely ignore incoming damage. Stacks up to 6 times. | |
|
|
Shield | Toxic Revenger | Whenever the shield has taken damage equal to 10% of its maximum hitpoints, gain a charge of "Toxic Revenge", stacking up to 10 times and causing your primary weapon hits to consume a charge to apply 6s of Corrosion. Corrosion damage equals 50% of the weapon's kinetic damage. | |
|
|
Sensor | Eye of the Storm | Secondary weapons will always critical hit while your ULT charge is below 50%. | |
|
|
Sensor | Pestilence | If the initial target of the Annihilator Virus survives the infection, it will remain infected and suffer another burst of damage after a few seconds. During this time it will be able to infect new targets. | |
|
|
Sensor | Visions of Decay | Corrosion Injector deals 100% increased damage and will hit 3 additional enemies within 300m around the target. | |
|
|
Sensor | True Shepherd | Allied ships deal 30% more damage and you get 3 "Shepherd’s Resolve" tokens for 6 seconds whenever an allied ship destroys an enemy. When you deal a critical hit, a "Shepherd’s Resolve" token is used to restore hull, armor, and shield for 50% of the dealt damage. |
Trivia[]
- Seven of the legendary items were designed by Kickstarter backers who pledged for the "Legendary Creator" tier.
- Equipping a legendary item for the first time awards the "My Precious!" achievement.
- The Ancient Artifact mission item from the Smoke and Mirrors mission also has legendary rarity.
| Everspace 2 - Mechanics & Features | |
|---|---|
| Mechanics | Ancient Altar • Ancient Rift • Conditions • Damage • Enemies • G&B Broadcast • Hardpoints • High-Risk Areas • Incursions • Location challenges • Mining • Missions • Puzzles & minigames • Resources • Supralight events • Travel • Wanted system |
| Player | Crafting • Credits • Energy orbs • Equipment • Heads-up display (HUD) • Legendary items • Level • Perks • Renown • Reliquaries • Ship attributes • Ultimate |
| DLC | Supporter Pack • Titans DLC • Wrath of the Ancients DLC • Alienware Ship Skin |
| Media | The Art of Everspace™ 2 • The Art of EVERSPACE™ 2 - Ancients and Titans • Everspace™ 2 Official Soundtrack • Everspace™ 2 Official Soundtrack - Expansion Tracks |
| Misc | Achievements • Codex • Controls • Difficulty • Factions • Updates |
| Everspace 2 - Equipment | |
|---|---|
| Weapons | Primary Weapons • Secondary Weapons |
| Modules | Boosters • Cargo Units • Energy Cores • Platings • Sensors • Shields |
| Sets | Ascendancy • Autonomous • Blightmonger • Bloodstar Raid • Commander • Escort Duty • Opulence • Power Oscillator • Redemption • Rogue • Stormchaser • Symbiosis • Tides of Siren's Sea • Together We Stand • Union Eclipse • Vigilante |
| Other | Catalysts • Consumables • Devices • Legendary items • Modifiers • Prefixes • Ships |