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Everspace Wiki
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==Bonus stat growth== Each level-up also comes with a banner showing increases to hull hitpoints, weapon damage, critical hit chance, and device cooldown reductions. These values are procedurally displayed based on how the +20 attribute increase from leveling up changes the bonuses granted by Firepower, Precision, and Utility, so they may be smaller than what is shown here when the player has a lot of attribute boosts on their [[Modules (ES2)|modules]]. {| class="article-table mw-collapsible" !Level!!Hull Hitpoints Bonus!!Weapon Damage!!Critical Hit Chance!!Device Cooldowns |- |2 || +8% || +3.6% || 0.5% || -0.8% |- |3 || +8% || +3.4% || 0.4% || -0.7% |- |4 || +7% || +3.3% || 0.4% || -0.7% |- |5 || +7% || +3.2% || 0.4% || -0.7% |- |6 || +7% || +3.1% || 0.4% || -0.6% |- |7 || +7% || +3.0% || 0.4% || -0.6% |- |8 || +6% || +2.9% || 0.4% || -0.6% |- |9 || +6% || +2.8% || 0.4% || -0.6% |- |10 || +6% || +2.7% || 0.3% || -0.6% |- |11 || +6% || +2.6% || 0.3% || -0.5% |- |12 || +6% || +2.5% || 0.3% || -0.5% |- |13 || +5% || +2.4% || 0.3% || -0.5% |- |14 || +5% || +2.4% || 0.3% || -0.5% |- |15 || +5% || +2.3% || 0.3% || -0.5% |- |16 || +5% || +2.2% || 0.3% || -0.5% |- |17 || +5% || +2.1% || 0.3% || -0.5% |- |18 || +5% || +2.1% || 0.3% || -0.4% |- |19 || +4% || +2.0% || 0.3% || -0.4% |- |20 || +4% || +2.0% || 0.2% || -0.4% |- |21 || +4% || +1.9% || 0.2% || -0.4% |- |22 || +4% || +1.9% || 0.2% || -0.4% |- |23 || +4% || +1.8% || 0.2% || -0.4% |- |24 || +4% || +1.8% || 0.2% || -0.4% |- |25 || +4% || +1.7% || 0.2% || -0.4% |- |26 || +4% || +1.7% || 0.2% || -0.4% |- |27 || +4% || +1.6% || 0.2% || -0.3% |- |28 || +3% || +1.6% || 0.2% || -0.3% |- |29 || +3% || +1.5% || 0.2% || -0.3% |- |30 || +3% || +1.5% || 0.2% || -0.3% |} {{Mechanics nav2}} [[Category:Mechanics (ES2)]]
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