mNo edit summary |
|||
Line 33: | Line 33: | ||
{| class="wikitable mw-collapsible" |
{| class="wikitable mw-collapsible" |
||
|+ class="nowrap" | Stat Growth Chart |
|+ class="nowrap" | Stat Growth Chart |
||
− | ! Level !! Structure !! Repair !! Firepower !! Precision !! Utility !! Resistance |
+ | ! Level !! Structure !! Repair !! Firepower !! Precision !! Utility !! Resistance !! [[Device upgrade token|Tokens]] |
|- |
|- |
||
− | | 1 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 1 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || N/A |
|- |
|- |
||
− | | 2 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 2 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +1 |
|- |
|- |
||
− | | 3 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 3 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +2 |
|- |
|- |
||
− | | 4 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 4 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +2 |
|- |
|- |
||
− | | 5 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 5 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +3 |
|- |
|- |
||
− | | 6 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 6 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +3 |
|- |
|- |
||
− | | 7 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 7 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +4 |
|- |
|- |
||
− | | 8 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 8 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +4 |
|- |
|- |
||
− | | 9 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 9 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +5 |
|- |
|- |
||
− | | 10 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
+ | | 10 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x || +6 |
|} |
|} |
||
Revision as of 17:17, 24 October 2020
This article is a stub or a work in progress. You can help by expanding or improving it. |
In Everspace 2, the player gains experience from killing enemies or completing missions, challenges, and jobs. Each level increases the base stats (not specific to the currently equipped ship) Structure, Repair, Firepower, Precision, Utility and Resistance which will give bonuses to hitpoints, damage, repairs, etc. Each level also grants a Device Upgrade Token.
In the closed alpha, there is currently a max level of 10.
Experience Chart
Level | Starting XP | Final XP | XP Needed | XP Diff | % Inc |
---|---|---|---|---|---|
1 | 0 | ||||
2 | |||||
3 | |||||
4 | |||||
5 | |||||
6 | |||||
7 | |||||
8 | |||||
9 | |||||
10 |
Stat Growth Chart
Level | Structure | Repair | Firepower | Precision | Utility | Resistance | Tokens |
---|---|---|---|---|---|---|---|
1 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | N/A |
2 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +1 |
3 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +2 |
4 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +2 |
5 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +3 |
6 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +3 |
7 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +4 |
8 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +4 |
9 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +5 |
10 | +0.x | +0.x | +0.x | +0.x | +0.x | +0.x | +6 |