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[[File:Popup-Level.png|right|350px]] |
[[File:Popup-Level.png|right|350px]] |
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− | In ''[[Everspace 2]]'', the player gains experience from killing enemies or completing missions, challenges, and jobs. Each level increases the base [[stats]] (not specific to the currently equipped ship) Structure, Repair, Firepower, Precision, Utility and Resistance which will give bonuses to hitpoints, damage, repairs, etc. Each level also grants a [[Device Upgrade Token]]. |
+ | In ''[[Everspace 2]]'', the player gains experience from killing enemies or completing missions, challenges, and jobs. Each level increases the base [[Ship attributes (ES2)|stats]] (not specific to the currently equipped ship) Structure, Repair, Firepower, Precision, Utility and Resistance which will give bonuses to hitpoints, damage, repairs, etc. Each level also grants a [[Device Upgrade Token]]. |
+ | Both [[Enemies (ES2)|enemies]] and [[Locations (ES2)|locations]] have levels that will eventually scale with the player's level. |
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− | In the closed alpha, there is currently a max level of 10. |
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+ | In the Early Access, there is currently a max level of 14. Each level increases each of your [[Ship attributes (ES2)|ratings]] by 20 (starting with 20 at level 1), and gives one [[Device upgrade token]]. |
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==Experience Chart== |
==Experience Chart== |
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− | |+ class="nowrap" | Stat Growth Chart |
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− | ! Level !! Structure !! Repair !! Firepower !! Precision !! Utility !! Resistance |
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+ | |12 || || || || || |
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+ | |13 || || || || || |
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+ | |14 || || || || || |
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+ | ==Bonuses== |
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+ | Each level also increases a bonus to hull hitpoints, weapon damage, critical hit chance, and decreases device cooldowns. |
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+ | ! Level !! Hull hitpoints bonus !! Weapon damage !! Critical Hit Chance !! Device cooldowns |
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− | | 5 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
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− | | 6 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
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− | | 7 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
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− | |- |
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− | | 8 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
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− | |- |
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− | | 9 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
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− | |- |
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− | | 10 || +0.x || +0.x || +0.x || +0.x || +0.x || +0.x |
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+ | {{Mechanics nav2}} |
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[[Category:Mechanics (ES2)]] |
[[Category:Mechanics (ES2)]] |
Revision as of 06:42, 14 February 2021
This article is a stub or a work in progress. You can help by expanding or improving it. |
In Everspace 2, the player gains experience from killing enemies or completing missions, challenges, and jobs. Each level increases the base stats (not specific to the currently equipped ship) Structure, Repair, Firepower, Precision, Utility and Resistance which will give bonuses to hitpoints, damage, repairs, etc. Each level also grants a Device Upgrade Token.
Both enemies and locations have levels that will eventually scale with the player's level.
In the Early Access, there is currently a max level of 14. Each level increases each of your ratings by 20 (starting with 20 at level 1), and gives one Device upgrade token.
Experience Chart
Level | Starting XP | Final XP | XP Needed | XP Diff | % Inc |
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1 | 0 | ||||
2 | |||||
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10 | |||||
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13 | |||||
14 |
Bonuses
Each level also increases a bonus to hull hitpoints, weapon damage, critical hit chance, and decreases device cooldowns.
Level | Hull hitpoints bonus | Weapon damage | Critical Hit Chance | Device cooldowns |
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