@DeletedUser40610190 (talk | contribs) mNo edit summary Tag: Visual edit |
@DeletedUser40610190 (talk | contribs) mNo edit summary |
||
Line 11: | Line 11: | ||
| homing = Yes |
| homing = Yes |
||
}} |
}} |
||
− | The '''Light Missile''' is a [[Equipment#Secondary Weapons|secondary weapon]] in ''[[Everspace]]''. It comes equipped in |
+ | The '''Light Missile''' is a [[Equipment#Secondary Weapons|secondary weapon]] in ''[[Everspace]]''. It comes equipped in the [[Colonial Interceptor]]. |
Not as powerful as its big brother but faster and mor light weight. Be ready to quickly fire several of these missiles at your enemy when its shield is down to deal some damage. |
Not as powerful as its big brother but faster and mor light weight. Be ready to quickly fire several of these missiles at your enemy when its shield is down to deal some damage. |
Revision as of 14:38, 10 October 2016
This article is a stub or a work in progress. You can help by expanding or improving it. |
{{{name}}}
|
{{{type}}}
|
Secondary Weapon Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 100 Shield Damage 40 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 3.33/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 600m/s Spread {{{spread}}}° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range 50m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing Yes Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Light Missile is a secondary weapon in Everspace. It comes equipped in the Colonial Interceptor.
Not as powerful as its big brother but faster and mor light weight. Be ready to quickly fire several of these missiles at your enemy when its shield is down to deal some damage.
Crafting
Crafting a Light Missile requires the following resources:
Salvaging
Salvaging a Light Missile yields the following resources:
- 1 Scrap