Everspace Wiki

Mainframe Override
Active Device
Overrides the target ship's control unit and makes them fight on your side. Enemy resistance to these attacks varies and you can only have one active target at a time.

Manufacturer: Alioth Electronics
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
40
Damage Per Energy
Velocity
m/s
Spread
°
Range
4000m
Full Charge Duration
10s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
75s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
70%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
38
Gel
Compounds
Power Cells
3
Processors
1
Crystals
Gas
Ore
Plasma
23
Dark Matter
Dark Energy
3
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
8
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
5
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Mainframe Override Mk2
Active Device
Overrides the target ship's control unit and makes them fight on your side. Enemy resistance to these attacks varies and you can only have one active target at a time.

Manufacturer: Alioth Electronics
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
50
Damage Per Energy
Velocity
m/s
Spread
°
Range
4000m
Full Charge Duration
8s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
60s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
80%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
53
Gel
Compounds
Power Cells
6
Processors
3
Crystals
Gas
Ore
Plasma
32
Dark Matter
2
Dark Energy
8
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
11
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
6
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Mainframe Override Mk3
Active Device
Overrides the target ship's control unit and makes them fight on your side. Enemy resistance to these attacks varies and you can only have one active target at a time.

Manufacturer: Alioth Electronics
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
60
Damage Per Energy
Velocity
m/s
Spread
°
Range
4000m
Full Charge Duration
6s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
45s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
90%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
62
Gel
Compounds
Power Cells
13
Processors
6
Crystals
Gas
Ore
Plasma
37
Dark Matter
3
Dark Energy
14
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
12
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
7
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

HIVE: Mainframe overridden, the compromised vessel will now attack its allies.
Hero: How entertaining!
~ HIVE and Hero after using the Mainframe Override successfully for the first time.
This article is about the device in Everspace. For the mechanic in Everspace 2, see Mainframe Expansion.

The Mainframe Override is an active device in Everspace that has a chance to convert the targeted enemy ship to an ally after a short "charge" time. It has three variants, with the Mainframe Override Mk2 and Mainframe Override Mk3 being upgraded versions of the base Mainframe Override.

Enemy Resistance Chart[]

Enemy Type Resistance Mk1 Success Chance Mk2 Success Chance Mk3 Success Chance
G&B Mining Drone 0 70% 80% 90%
Outlaw Drone 0 70% 80% 90%
Outlaw Anti-Missile Drone 0 70% 80% 90%
Outlaw Webber Drone 0 70% 80% 90%
Okkar Shield Charge Drone 0 70% 80% 90%
Outlaw Cargo Thief 0 70% 80% 90%
Outlaw Cargo Thief Mk2 0 70% 80% 90%
Bounty Targets from Maurice 0 70% 80% 90%
Roslin Clone 0 70% 80% 90%
Outlaw Drone Mk2 2.5 68% 78% 88%
Okkar Drone 2.5 68% 78% 88%
Outlaw Scout 5 67% 76% 86%
Okkar Drone Mk2 5 67% 76% 86%
Okkar Scan Drone 5 67% 76% 86%
Okkar Shield Charge Drone 5 67% 76% 86%
G&B Light Fighter 10 63% 72% 81%
Outlaw Scout Mk2 10 63% 72% 81%
Okkar Fighter 15 60% 68% 77%
Outlaw Scout Mk3 20 56% 64% 72%
Okkar Fighter Mk2 25 53% 60% 68%
G&B Fighter 30 49% 56% 63%
Okkar Fighter Mk3 30 49% 56% 63%
Outlaw Marauder 35 46% 52% 59%
Outlaw Marauder Mk2 35 46% 52% 59%
Outlaw Bomber 40 42% 48% 54%
Outlaw Bomber Mk2 40 42% 48% 54%
Outlaw Chief from Elek Mission 40 42% 48% 54%
Okkar Interceptor 60 28% 32% 36%
Okkar Corvette 90 7% 8% 9%
Okkar Corvette Mk2 90 7% 8% 9%
G&B Freighters 100 0% 0% 0%
Outlaw Drone Carrier 100 0% 0% 0%
Outlaw Link Drone 100 0% 0% 0%
Outlaw Sniper Drone 100 0% 0% 0%
Okkar Swarm Fighter 100 0% 0% 0%
Okkar Frigate 100 0% 0% 0%
Trader 100 0% 0% 0%
Colonial Warship 100 0% 0% 0%
Ancient Splitter 100 0% 0% 0%
Ancient Warden 100 0% 0% 0%
Grey Goo 100 0% 0% 0%