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Mining in Everspace 2 is the process of collecting ores and crystals directly from the environment.
Mechanics[ | ]
Prospecting[ | ]
Most permanent locations generate resource deposits on the surfaces of large asteroids (space locations) or underground areas (planetside locations). Procedurally generated locations can sometimes feature resource deposits as well whenever they generate with asteroids capable of housing them. Regardless of where they appear, approaching these deposits from a certain distance based on the equipped sensor's resources range will add them to the heads-up display as landscape icons without requiring clear line of sight (i.e. detection will normally succeed through walls).
- Ore deposits generally occur on rocky surfaces while crystal deposits usually appear within glowing crystal fields.
- Resource nodes can be found more easily with the resource range focused Peruser sensor.
Ore deposits will respawn over time after leaving a mined location, taking about 1 hour[verify?] to fully regenerate. Mining Puzzles do not respawn.
With the HIVE perk Mining Tracker, the types of resource deposits available at discovered locations, along with their relative abundance, can be inspected on the star map.
- Resource types previously mined by the player at a specific location will show up in that location's tooltip with an abundance rating of Low, Medium, or High. Resources not yet discovered at that location instead show up as "Unknown ore" or "Unknown crystal".
- Tracking an ore or crystal type in the resources map mode produces a "heat map" for that resource, displaying green, yellow or red squares on all locations which are known to hold matching resource deposits. For display purposes, tracking a pure ore or flawless crystal will produce heat maps as if their standard variant had been tracked instead.
Standard Mining[ | ]
Resource deposits can typically be mined by landing direct hits on them with the ship's onboard weaponry.
- Primary weapons are usually the best option for mining due to their energy-based ammunition. Flak armaments are especially effective for mining due to their large area of effect mining nodes instantly.
- The Mining Catalyst can be added to install them with modifiers that enhance mining quantity.
- The Beam Laser can also naturally generate with one or more of the modifiers added by the catalyst.
- It is also possible to mine deposits using damage-dealing secondary weapons and ULTs or by detonating explosive objects (such as converted mines).
Each deposit can be harvested for 8 chunks of resources which are automatically pulled toward the ship if within close proximity of the deposit (otherwise, the resource items must be grabbed manually). Most resource chunks grant the deposit's standard resource, but there is also an intrinsic chance for a harvested chunk to be upgraded to the pure or flawless variant instead. Once all 8 chunks have been obtained, the rest of the deposit disintegrates on its own, indicated by a unique chime.
The chances for a higher rarity resource instead of a standard piece from mining is different for each resource, decreasing as they get more valuable:
- 9%: iron, copper, aetheum
- 8%: titanium, insidium, culver, mallemite
- 6%: clygon, baromite, phazium
Mining Puzzles[ | ]
Interacting with the following puzzle elements may grant bonus ore:
- Rigged Asteroids can be blown apart by triggering all of the attached Detonators within a short time, typically yielding 5 units of Clygon.
- More complex variants may require the player to first fill Detonator Sockets with the required detonators before they can be triggered.
- The detonator timers change based on selected difficulty and location. 'Very Easy' has the longest timers and 'Easy' has a longer timer. The rest of the difficulties all have the same standard countdown timer.
- Glowing weak spots on rocky surfaces may reveal a high concentration of ore deposits upon their destruction by a secondary weapon.
- Hardened Ore Patches can only be shattered by using a Reflecting Panel to redirect a beam from a nearby beam drill onto the patch, typically yielding 5 units of Clygon.
- More complex variants may require the beam drill to first be activated using two Power Cells. They may also require Debris or other obstacles to be removed from the beam's path in order for the beam to extend to a more advantageous position.
Gallery[ | ]
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