Everspace Wiki
Everspace Wiki
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{{Equipment TabBox
{{Stub}}
 
 
| mk1name = Missile Defense System
{{Equipment infobox
 
| name = Missile Defense System
+
| mk2name = Missile Defense System Mk2
 
| mk3name = Missile Defense System Mk3
| image = Icon_Missile_Defense_System.jpg
 
  +
| mk1image = Device-Icon-MissileDefenseSystem.png
| desc = Active Device
 
  +
| mk2image = Device-Icon-MissileDefenseSystemMk2.png
| energycon = 20
 
  +
| mk3image = Device-Icon-MissileDefenseSystemMk3.png
| cooldur = 4
 
 
| mk1desc = Destroys all missiles within a certain range when activated.
| range = 400
 
  +
| mk2desc = Destroys all missiles within a certain range when activated.
  +
| mk3desc = Destroys all missiles within a certain range when activated.
 
| type = Active Device
  +
| manu = [[ANCILE]]
  +
| mk1energycon = 28
  +
| mk2energycon = 36
  +
| mk3energycon = 42
  +
| mk1effectdur = 18
  +
| mk2effectdur = 24
  +
| mk3effectdur = 30
  +
| mk1cooldur = 22
  +
| mk2cooldur = 18
  +
| mk3cooldur = 16
  +
| mk1range = 300
  +
| mk2range = 400
  +
| mk3range = 500
  +
| mk1firerate = 1.1
  +
| mk2firerate = 1.2
  +
| mk3firerate = 1.4
  +
| mk1scrap = 25
  +
| mk2scrap = 37
  +
| mk3scrap = 52
  +
| mk2compound = 2
  +
| mk3compound = 6
  +
| mk3pcell = 2
  +
| mk1processor = 3
  +
| mk2processor = 7
  +
| mk3processor = 12
  +
| mk1crystal = 4
  +
| mk2crystal = 8
  +
| mk3crystal = 12
  +
| mk1plasma = 15
  +
| mk2plasma = 22
  +
| mk3plasma = 31
  +
| mk1salscrap = 5
  +
| mk2salscrap = 7
  +
| mk3salscrap = 10
  +
| mk1salplasma = 3
  +
| mk2salplasma = 4
  +
| mk3salplasma = 6
 
}}
 
}}
  +
{{DisambigMsg|the device in ''[[Everspace]]''|the device in ''[[Everspace 2]]''|Missile Defense System (ES2)}}
   
  +
The '''Missile Defense System''' is an active [[Equipment#Devices|device]] in ''[[Everspace]]'' that destroys nearby enemy missiles while activated. It has three variants, with the '''Missile Defense System Mk2''' and '''Missile Defense System Mk3''' being upgraded versions of the base Missile Defense System.
   
  +
==[[Tips and Tricks]]==
The '''Missile Defense System''' is a [[Equipment#Devices|device]] in ''[[Everspace]]''.
 
  +
*It does not destroy mines.
  +
*[[Anti-Missile Drone]]s are an effective alternative, especially on the [[Colonial Gunship]] with its drone-specific [[Perks]].
   
  +
{{Equipment NavBox}}
Destroys all missiles within a certain range when activated. Even your own.
 
 
 
==Crafting==
 
Crafting a Missile Defense System requires the following [[resources]]:
 
* 25 [[Resources#Scrap|Scrap]]
 
* 3 [[Resources#Processors|Processors]]
 
* 4 [[Resources#Crystals|Crystals]]
 
* 15 [[Resources#Plasma|Plasma]]
 
 
 
==Salvaging==
 
Salvaging a Missile Defense System yields the following [[resources]]:
 
* [[Resources#Scrap|Scrap]]
 
* [[Resources#Plasma|Plasma]]
 
 
==See also==
 
*[[Missile Defense System MK2]]
 
*[[Missile Defense System MK3]]
 
   
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Devices]]
+
[[Category:Active devices]]

Latest revision as of 06:00, 6 March 2021

Device-Icon-MissileDefenseSystem.png
Missile Defense System
Active Device
Destroys all missiles within a certain range when activated.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
1.1/s
Energy Consumption
/s
Energy Consumption
28
Damage Per Energy
Velocity
m/s
Spread
°
Range
300m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
22s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
18s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
25
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
3
Resource-SmallIcon-Crystal.png
Crystals
4
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
15
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
5
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
3
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-MissileDefenseSystemMk2.png
Missile Defense System Mk2
Active Device
Destroys all missiles within a certain range when activated.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
1.2/s
Energy Consumption
/s
Energy Consumption
36
Damage Per Energy
Velocity
m/s
Spread
°
Range
400m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
18s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
24s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
37
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
2
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
7
Resource-SmallIcon-Crystal.png
Crystals
8
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
22
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
7
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
4
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-MissileDefenseSystemMk3.png
Missile Defense System Mk3
Active Device
Destroys all missiles within a certain range when activated.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
1.4/s
Energy Consumption
/s
Energy Consumption
42
Damage Per Energy
Velocity
m/s
Spread
°
Range
500m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
16s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
30s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
52
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
6
Resource-SmallIcon-PowerCell.png
Power Cells
2
Resource-SmallIcon-Processor.png
Processors
12
Resource-SmallIcon-Crystal.png
Crystals
12
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
31
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
10
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
6
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Disambig.png This article is about the device in Everspace. For the device in Everspace 2, see Missile Defense System (ES2).

The Missile Defense System is an active device in Everspace that destroys nearby enemy missiles while activated. It has three variants, with the Missile Defense System Mk2 and Missile Defense System Mk3 being upgraded versions of the base Missile Defense System.

Tips and Tricks[]