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Missile Defense System
Active Device
Destroys all missiles within a certain range when activated.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
1.1/s
Energy Consumption
/s
Energy Consumption
28
Damage Per Energy
Velocity
m/s
Spread
°
Range
300m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
22s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
18s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
25
Gel
Compounds
Power Cells
Processors
3
Crystals
4
Gas
Ore
Plasma
15
Dark Matter
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
5
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
3
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Missile Defense System Mk2
Active Device
Destroys all missiles within a certain range when activated.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
1.2/s
Energy Consumption
/s
Energy Consumption
36
Damage Per Energy
Velocity
m/s
Spread
°
Range
400m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
18s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
24s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
37
Gel
Compounds
2
Power Cells
Processors
7
Crystals
8
Gas
Ore
Plasma
22
Dark Matter
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
7
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
4
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Missile Defense System Mk3
Active Device
Destroys all missiles within a certain range when activated.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
1.4/s
Energy Consumption
/s
Energy Consumption
42
Damage Per Energy
Velocity
m/s
Spread
°
Range
500m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
16s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
30s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
52
Gel
Compounds
6
Power Cells
2
Processors
12
Crystals
12
Gas
Ore
Plasma
31
Dark Matter
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
10
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
6
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}
Disambig.png This article is about the device in Everspace. For the device in Everspace 2, see Missile Defense System (ES2).

The Missile Defense System is an active device in Everspace that destroys nearby enemy missiles while activated. It has three variants, with the Missile Defense System Mk2 and Missile Defense System Mk3 being upgraded versions of the base Missile Defense System.

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