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Disambig For the Missile Defense System from Everspace, see Missile Defense System.

The Missile Defense System is a support device. It destroys all incoming missiles in a 300m or larger radius around the user's ship for at least 20.0s with a 33s or shorter cooldown.

The direct effect is an instant single-target energy beam that fires constantly at approximately 4 shots per second at the intended targets.

Stat Scaling[]

Several of Missile Defense System's stats, including its effect duration and base cooldown, scale with device level as follows (level 6 is obtainable only via Stinger's Device Master special):

Device Level 1 2 3 4 5 6
Effect Radius 300m 320m 340m 360m 380m 400m
Effect Duration 20.0s 22.0s 24.0s 26.0s 28.0s 30.0s
Base Cooldown 33s 31s 30s 28s 27s 26s

Modes[]

Upgrading the Missile Defense System four times with device upgrade tokens masters the device, unlocking three additional modes that can be switched at any time, except while it's on cooldown.

  • Retention: Missiles have a 40% chance to be added to the secondary ammo rather than being destroyed.
  • Sustenance: Every destroyed missile increases the remaining duration by 1.0s.
  • Minesweeper: Will also attack mines.

Obtaining[]

  • Nephtys Plains - found inside shipwreck in an unmarked cave
  • Alcyone Station - found in bulletproof container in derelict far from the stations. There is a crack in the bottom of the hull, fly through it and destroy the marked shield generator to gain access.
  • Anandra Bishop Starport
    • found in bulletproof container behind a shield on the underside of Trading Hub.
    • offered at Trading Hub for 2850 credits.

Tips and tricks[]

  • Missile Defense System's effects can be terminated early by activating the device again, allowing its cooldown to start sooner than it normally would.
  • The Minesweeper mode makes the minesweeper job significantly easier.
  • The legendary plating Omni Manus allows this device to also target nearby enemies and rapidly damage them.

Gallery[]