Modules in Everspace 2 are passive items providing various bonuses.
Module types[edit | edit source]
Energy Cores[edit | edit source]
Energy cores increase overall energy capacity for both boosting and using equipment, as well as increasing recharge rates.
Shields[edit | edit source]
Shields provide regenerating shield hitpoints.
Platings[edit | edit source]
Platings provide armor hitpoints. If armor is depleted, the currently equipped plating can be repaired at a station. Platings can't be changed outside of a station.
Sensors[edit | edit source]
Sensors increase sensor strength, which changes how far the player can pick up enemies, NPCs, loot, and other points of interest on the radar.
Thrusters[edit | edit source]
Thrusters increase ship maneuverability.
Cargo Units[edit | edit source]
Cargo units primarily increase inventory space, but can also have other stats.
Module Modifiers[edit | edit source]
Modules can be found or crafted with certain special modifiers and prefixes. These provide a unique ability or aspect, or can increase stats in different ways.
Prefixes[edit | edit source]
- Intuitive: Can be used at a lower player Level
- Optimized: Stat modifiers will be the highest possible for that items level
- Prototype: +1 level (+10% dmg, +5% energy capacity, +4% energy consumption)
- Starforged: +2 levels (+22% dmg, +10% energy capacity, +8% energy consumption)