Modules in Everspace 2 are passive items providing various bonuses.
Energy cores increase overall energy capacity for both boosting and using equipment, as well as increasing recharge rates.
Shields provide regenerating shield hitpoints.
Platings provide armor hitpoints. If armor is depleted, the currently equipped plating can be repaired at a station. Platings can't be changed outside of a station.
Sensors increase sensor strength, which changes how far the player can pick up enemies, NPCs, loot, and other points of interest on the radar.
Thrusters increase ship maneuverability.
Cargo units primarily increase inventory space, but can also have other stats.
Modules can be found or crafted with certain special modifiers and prefixes. These provide a unique ability or aspect, or can increase stats in different ways.
- Intuitive: Can be used at a lower player Level
- Optimized: Stat modifiers will be the highest possible for that items level
- Prototype: +1 level (+10% dmg, +5% energy capacity, +4% energy consumption)
- Starforged: +2 levels (+22% dmg, +10% energy capacity, +8% energy consumption)