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Consumable-Icon-NanoInjector
Nano Injector
Consumable
Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Base +210
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
2
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
5
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
3
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
1
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
Resource-SmallIcon-DarkMatter
Dark Matter
1
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
1
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Consumable-Icon-NanoInjectorMk2
Nano Injector Mk2
Consumable
Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Base +245
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
2
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
6
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
6
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
2
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
Resource-SmallIcon-DarkMatter
Dark Matter
1
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
1
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Consumable-Icon-NanoInjectorMk3
Nano Injector Mk3
Consumable
Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency.

Manufacturer: ANCILE
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Base +280
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
2
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
7
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
10
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
4
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
Resource-SmallIcon-DarkMatter
Dark Matter
1
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
1
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
2
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Disambig For the Nano Injector in Everspace 2, see Consumables (ES2).

A Nano Injector is a consumable in Everspace that instantly repairs hull hitpoints. It has three variants, with the Nano Injector Mk2 and Nano Injector Mk3 being upgraded versions of the base Nano Injector.

Tips and Tricks[ | ]

  • Two Mk1s come equipped in the Colonial Gunship's C loadout.
  • The amount repaired is 6 x N, where N is your nanobot efficiency. However, it costs 5 nanobots to craft.

See Also[ | ]


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