Nano Injector
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Consumable
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Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Base +210 Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size 2 Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots 5 Viridian Energy Scrap 3 Gel Compounds Power Cells Processors Crystals Gas 1 Ore Plasma Dark Matter 1 Dark Energy |
SALVAGING
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Obtained Resources Nano Bots 1 Viridian Energy {{{salvenergy}}} Scrap 1 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Nano Injector Mk2
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Consumable
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Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Base +245 Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size 2 Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots 6 Viridian Energy Scrap 6 Gel Compounds Power Cells Processors Crystals Gas 2 Ore Plasma Dark Matter 1 Dark Energy |
SALVAGING
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Obtained Resources Nano Bots 1 Viridian Energy {{{salvenergy}}} Scrap 1 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Nano Injector Mk3
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Consumable
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Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Base +280 Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size 2 Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots 7 Viridian Energy Scrap 10 Gel Compounds Power Cells Processors Crystals Gas 4 Ore Plasma Dark Matter 1 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots 1 Viridian Energy {{{salvenergy}}} Scrap 2 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
For the Nano Injector in Everspace 2, see Consumables (ES2). |
A Nano Injector is a consumable in Everspace that instantly repairs hull hitpoints. It has three variants, with the Nano Injector Mk2 and Nano Injector Mk3 being upgraded versions of the base Nano Injector.
Tips and Tricks[ | ]
- Two Mk1s come equipped in the Colonial Gunship's C loadout.
- The amount repaired is 6 x N, where N is your nanobot efficiency. However, it costs 5 nanobots to craft.
See Also[ | ]