Nano Injector Mk2
Nano Injector Mk2
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Consumable
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Instantly repairs a certain amount of hull hitpoints. The exact amount depends on the ship's nano bot efficiency. Manufacturer: ANCILE |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect Base +245 Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap {{{scrap}}} ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}} ![]() Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources ![]() Nano Bots {{{salnanobot}}} ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap {{{salscrap}}} ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas {{{salgas}}} ![]() Ore {{{salore}}} ![]() Plasma {{{salplasma}}} ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
A Nano Injector Mk2 is a consumable in Everspace that instantly repairs hull hitpoints.
Contents
Tips and Tricks[edit | edit source]
- The actual amount repaired is 7 x N, where N is your nanobot efficiency. However, it costs 6 nanobots to craft.
Crafting[edit | edit source]
Required Resources Obtained Resources ![]() Nano Bots 6 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 6 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas 2 ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter 1
![]() Dark Energy {{{denergy}}} |
Salvaging[edit | edit source]
Required Resources Obtained Resources ![]() Nano Bots 1 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 1 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |