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Everspace Wiki
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Natural hazards
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=== Marked === *'''Electric storms''' are lightning storms that damage the shield (but not the hull), but also charge the ship's energy core. **When the player first comes across one, it is explained by [[HIVE]]. **Electric storms will damage the spawned [[Ancients#Splitter Ancients|Splitter Ancients]] from the Ancient Friends [[Glyphs|glyph]] until they are at 1 hp, but will not kill them. **Electric storms can also spawn in small 'bubbles' in a zone, but do not cover the whole area. They commonly spawn with a few [[resources]] scattered inside them, similar to other points of interest. *'''Solar Storms''' create a mild inertia effect and constantly damage the ship's shields until depleted then continuing on to deal hull damage whenever in direct sight of the sun, but only for brief periods of time. If the player takes cover behind something facing the star, the ship will not be damaged as long as it shadows the whole ship. All entities in the map are affected by the storm's damage. **Solar storms can be different colors. *'''Scanner Impairment''' in zones is a very thick cloud-like nebula that makes the ship's scanner much less effective. However, [[Okkar]] do not jump in after taking too long in the zone. Every zone with an [[Ancient Structures|Ancient structure]] has scanner impairment. Having a Sensor Relay device installed can restore some targeting ability and general sensor range. *'''Dark Nebula''' zones are a very dark green or blue. The main negative of this type of hazard is greatly reduced visibility, hindering exploration and looting. However, there are occasional lightning flashes that could illuminate points of interest to go to. The scanner is not affected. The unique track [[Original Soundtrack|Electricity]] is played here. *'''Star Hazards''' are easily seen by the zone's close proximity to a star. While spending time in one of these zones, ship [[components]] have a chance to overheat. Overheated ship components are heavily debuffed, much like when damaged. The damage is temporary and limited to the time spent in the zone, but the overheated systems cannot be repaired and will not recover until the player departs. More and more overheat in a random order as the player spends more time in the zone, including Life Support, so being efficient and fast with exploration of the zone is recommended.
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