Okkar/Everspace
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This article is a stub or a work in progress. You can help by expanding or improving it. Specifically, it needs or is missing: some ship info/stats. |
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This article is about Okkar in Everspace. For Okkar in Everspace 2, see Okkar/Everspace 2. |
Okkar in Everspace are a hostile faction encountered in almost every zone of each sector.
Appearances[edit | edit source]
The Okkar have no permanent structures in the DMZ unlike the Outlaws and G&B, but compensate with Corvettes and Frigates. Groups of ships are frequently found in each zone, with the occasional capital ships (frigates being fairly rare). There can also be random ambushes throughout sector zones. Tareen is an Okkar, but is not considered part of the faction.
Okkar Waves[edit | edit source]
If the player spends too much time in a sector (15 minutes on Easy difficulty, 8 on Normal, and 4-5 on Hard), three waves of Okkar ships will jump in and attempt to destroy the player, culminating in a fourth wave of Colonial Warships jumping in - unless Admiral Gorc has been defeated already. The waves of Okkar are usually very difficult to defeat without additional help, especially early-game. Ships destroyed that spawn in during these waves tend to drop little loot, but it can be useful to farm them for fuel.
Okkar Ships[edit | edit source]
There are several types of Okkar ships. They can be identified from a distance by their blue trails. Okkar ships have the strongest shields in the game compared to other factions.
Image | Type | Description | Equipment/Abilities | Hull HP | Shield HP | Can be Elite? |
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Fighter | Okkar Fighters are average fighter class ships. | Mk1: Pulse Laser Mk2:Fusion Blaster, Front Shield Generator Mk3: Thermo Gun |
Mk1: 60 Mk2: 100 Mk3: 150 |
Mk1: 130 Mk2: 160 Mk3: 210 |
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Swarm Fighter | Okkar Swarm Fighters are fairly weak ships, travel in a formation of 5. Vulnerable to chain attacks and AoE damage. | X | |||
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Interceptor | Okkar Interceptors are a heavily-shielded light-fighter class, with abilities and strengths similar to the Colonial Scout. | -Cloak |
120 | 150 | ? |
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Drone | Okkar drones are small, weak enemies. | Mk1: Beam Laser Mk2:Beam Laser M3 |
Mk1: 10 Mk2: 60 |
Mk1: 0 Mk2: 130 |
X |
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Scan Drone | Okkar Scan Drones cause the same effect as when your sensors are damaged. Similar to webber drones. | -No weapons | 30 | 80 | X |
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Shield Charge Drone | Okkar Shield Charge Drones function the same as Shield Charge Drones for the player, and are often only found around corvettes. | -Charges shields of Okkar ships | 30 | 0 | X |
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Corvette | Okkar Corvettes are medium-sized capital ships, a little larger than a Trader. | -Occasionally spawns with a jump suppressor -Mk2: Has an attack similar to the Neutron Cannon or ARC-9000 -Spawns Shield Charge Drones -5 laser turrets |
Mk1: 1200 Mk2: 1600 |
Mk1: 800 Mk2: 1200 |
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Frigate | Okkar Frigates are very large capital ships. They do not have shields, but also have individual turrets and energy cores that the player can destroy, which also damages the overall hull. The energy cores power the frigates powerful 'energy ball' attack, which centers around the player and charges for a second or two . When destroyed, the wreck does not disappear, instead slowly breaking apart and exploding in places. Loot is spread around in gaps inside the wreck or outside of it. The only time a Frigate will jump into a zone is if the crystal is destroyed at the Okkar Homeworld. | -No shields -Occasionally has a jump suppressor -Okkar laser turrets -Energy cores which power the powerful 'energy ball' attack |
0 | X |
Gallery[edit | edit source]
An Okkar in the cinematics.