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[[File:Everspace-Codex-OkkarHomeworld.png|thumb|500px|The image for the Okkar homeworld in the ''Everspace'' [[codex]].]]
 
[[File:Everspace-Codex-OkkarHomeworld.png|thumb|500px|The image for the Okkar homeworld in the ''Everspace'' [[codex]].]]
{{Quote|The Okkar are a reptilian race with a tendency towards reactive behavior. They are indigenous to this cluster, and the Colonials uninvited guests. Distrust runs deep.|[[HIVE]]}}
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{{Quote|The Okkar are a reptilian race with a tendency towards reactive behavior. They are indigenous to this cluster, and the Colonials uninvited guests. Distrust runs deep.|[[HIVE]]| |ES2-Characters-HIVE-Icon.png}}
 
The '''Okkar''' are one of five known [[factions]] in the ''[[Everspace]]'' and ''[[Everspace 2]]'' universe. They are a reptilian race with a long life span native to [[Cluster 34]], where they have [[Okkar Homeworlds|nine desert homeworlds]], powered with [[resources|Viridian Energy]]. Their society has a strict structure, using a caste system (assigning roles at birth), based on [[Tareen]]'s history. Any who do not wish to conform with this system can choose to be exiled from their homeworlds. A war with the [[Colonials]] upon their arrival to the cluster caused the creation of the [[Demilitarized Zone]] and the immense destruction seen throughout the zone. They are automatically hostile towards the [[Hero|player]] (being a rogue Colonial element) and [[Outlaws]], but are neutral with [[Grady & Brunt Prospects]], which was part of the agreement between the two races.
 
The '''Okkar''' are one of five known [[factions]] in the ''[[Everspace]]'' and ''[[Everspace 2]]'' universe. They are a reptilian race with a long life span native to [[Cluster 34]], where they have [[Okkar Homeworlds|nine desert homeworlds]], powered with [[resources|Viridian Energy]]. Their society has a strict structure, using a caste system (assigning roles at birth), based on [[Tareen]]'s history. Any who do not wish to conform with this system can choose to be exiled from their homeworlds. A war with the [[Colonials]] upon their arrival to the cluster caused the creation of the [[Demilitarized Zone]] and the immense destruction seen throughout the zone. They are automatically hostile towards the [[Hero|player]] (being a rogue Colonial element) and [[Outlaws]], but are neutral with [[Grady & Brunt Prospects]], which was part of the agreement between the two races.
   

Revision as of 03:08, 25 February 2021

Everspace-Codex-OkkarHomeworld

The image for the Okkar homeworld in the Everspace codex.

ES2-Characters-HIVE-Icon The Okkar are a reptilian race with a tendency towards reactive behavior. They are indigenous to this cluster, and the Colonials uninvited guests. Distrust runs deep.
~ HIVE

The Okkar are one of five known factions in the Everspace and Everspace 2 universe. They are a reptilian race with a long life span native to Cluster 34, where they have nine desert homeworlds, powered with Viridian Energy. Their society has a strict structure, using a caste system (assigning roles at birth), based on Tareen's history. Any who do not wish to conform with this system can choose to be exiled from their homeworlds. A war with the Colonials upon their arrival to the cluster caused the creation of the Demilitarized Zone and the immense destruction seen throughout the zone. They are automatically hostile towards the player (being a rogue Colonial element) and Outlaws, but are neutral with Grady & Brunt Prospects, which was part of the agreement between the two races.

For information specific to the original Everspace, see Okkar/Everspace.

For information specific to the Everspace 2, see Okkar/Everspace 2.

Lore

Everspace - Faction codex entry
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The Okkar are a reptilian race inhabiting several systems in Cluster 34. A bipedal, lizard-like species, they evolved from their dry desert homeworld and spread some millennia ago to neighboring planets. They are a secretive race, telepathic to a limited degree, and have a natural aversion to water. Not known for ambitious expansionism, they are generally peaceful and inward-looking, although violently reactive to new influences from beyond their own worlds. The arrival of the Colonials in the early 31st century triggered a panic which led to a devastating conflict.

A long life-span (up to 250 Sol years) and stable social conditions have allowed for significant development of technologies and culture on a par to human advancement. In the course of Colonial expansion, the Okkar are the first encountered alien race to be equally matched in strength and sophistication.

Everspace - Okkar Homeworld codex entry
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The Okkar homeworlds are a collection of nine inhabited desert planets on the outer edges of the Beltegrade Cluster. The Colonial diplomatic missions which arrived there in the mid-31st century are the only humans known to have visited and formed the bulk of knowledge on their location, culture, and appearance. The planets are sacred to the Okkar and are shielded from long-range sensors. Okkar are secretive about their customs and generally suspicious of all other species, although some interesting facts have been ascertained.

Okkar society is organized in a strict hierarchical structure in which roles, whether servant, warrior or cleric, are established by birth. The exact origin of the species are still unknown and there is growing debate as to whether the Okkar might be derived from a superior species beyond their domain. Seemingly incongruous writing and belief structures support this hypothesis.

The Okkar homeworlds are powered and sustained by a mysterious energy source referred to as Viridian energy. While some experiments have been conducted on this energy source, no Colonial research has been able to stabilize it to date. Further research into the field of study, however, has been prohibited by a stipulation in the peace treaty which was insisted upon by the Okkar.

Everspace - Okkar Fleet codex entry
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The Okkar Fleet manufactures its own ships, weaponry, and mining equipment without the aid of independent contractors. Private corporations do not exist in their society, the concept of capitalism was unknown until the arrival of Colonials in the 30th Century. Nonetheless, this has not prevented Okkar technology developing on par to human advancement, although distinctively different in design and function. Experts put the origins of Okkar space exploration and technological development at some one thousand solar years before humans.
Everspace - Colonial-Okkar War codex entry
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With the first arrival of Colonial mining interests in 3022 (C.E. Sol), the Okkar experienced a dramatic shift in how they perceived their relation to the galaxy, and how other civilizations could potentially encroach upon their homeworlds. The subsequent arrival of the Colonial Fleet and establishment of jumpgates escalated tensions in the Cluster which eventually triggered all-out warfare between the species. Equally matched in strength and sophistication, the Okkar held their ground against the Colonials to devastating effect. A ceasefire was brokered out of necessity as there was no clear projected victor. The demilitarized zone was established as part of the subsequent peace treaty, delineating new limits of each of the species' territories, which the Okkar were given the right to administer.

See also