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[[File:Okkar-Homeworlds1.png|thumb|450px|An overview of the desert planet and one of the crystals.]]
 
[[File:Okkar-Homeworlds1.png|thumb|450px|An overview of the desert planet and one of the crystals.]]
   
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The '''Okkar Homeworlds''' are one of the few special locations in ''[[Everspace]]'', the others being [[Sector 7]] and [[Ancient Depot]]s, located on the western edge of [[Cluster 34]]. They can only be accessed via wormholes and are a useful source of Viridian Energy (from the crystal and from [[Okkar]] capital ships). It is an optional location in the main storyline, but must be traveled to to complete [[Karlie]]'s questline. Going to them does not move the player forward in the sector. To leave, go back through the wormhole.
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The '''Okkar Homeworlds''' are one of the few special locations in ''[[Everspace]]'', the others being [[Sector 7]] and [[Ancient Depot]]s, located on the western edge of [[Cluster 34]]. They are a useful source of Viridian Energy (from the crystal and from [[Okkar]] ships that jump in afterwards). It is an optional location in the main storyline, but must be traveled to to complete [[Karlie]]'s questline.
 
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The location that [[Hero]] travels to is just one of the nine desert planets that make up the [[Okkar]] homeworlds. The only structure here is a single, large Viridian Energy crystal surrounded by a metal structure that likely keeps the volatile intact and transmitting power to the surface. More of the crystals and the energy beams can be seen in the distance, but cannot be traveled to. The planet itself appears to be a rocky desert planet, with several Okkar cities scattered around the surface. Each city is comprised of circular rings (with some subsections), with a Viridian Energy crystal beaming energy to the center.
 
The location that [[Hero]] travels to is just one of the nine desert planets that make up the [[Okkar]] homeworlds. The only structure here is a single, large Viridian Energy crystal surrounded by a metal structure that likely keeps the volatile intact and transmitting power to the surface. More of the crystals and the energy beams can be seen in the distance, but cannot be traveled to. The planet itself appears to be a rocky desert planet, with several Okkar cities scattered around the surface. Each city is comprised of circular rings (with some subsections), with a Viridian Energy crystal beaming energy to the center.
   
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Typically there are several turrets, a corvette, and several fighters/drones in orbit near the crystal. Destroying the crystal yields a significant amount of Viridian Energy, but also triggers large numbers of Okkar ships to jump in, including a Frigate, which is the only time in the game a Frigate will jump into an area. The lights in the city below the crystal will go out, as their energy source is gone.
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Destroying the crystal yields a significant amount of Viridian Energy, but also triggers large numbers of Okkar ships to jump in, including a Frigate, which is the only time in the game a Frigate will jump into an area. The lights in the city below the crystal will go out, as their energy source is gone.
   
   

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