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Everspace-Codex-Outlaws

The image for the Outlaws in the Everspace Codex

ES2-Characters-HIVE-Icon Outlaws. Independent operators with varying affiliations profiting from trafficking, extortion, illegal weapons trading, piracy, clone smuggling...
~ HIVE

The Outlaws are one of five known factions in the Everspace and Everspace 2 universe. They are a loose affiliation of various clans comprised of various species, although there are mainly humans. They are extremely frequent in the Demilitarized Zone and Cluster 34 as a result of the destruction left behind by the Colonial - Okkar war, as well as the lucrative raiding of extensive Grady & Brunt Prospects operations there. Many Outlaws are former G&B employees themselves, driven away from decency by the corporation's lack of care towards their workers' health & safety.


Everspace 2[]

Outlaws in Everspace 2 are a hostile faction encountered in almost every location and system.

Destroying 1000 Outlaw units awards the "Against All Outlaws" achievement.

List of Outlaw ships

Everspace[]

Outlaws in Everspace are a hostile faction encountered in almost every zone of each sector.

Appearances

Outlaws are found in mostly all zones attempting to raid G&B mining outposts, Traders, and Service Stations. Often, the player can find them already battling the local G&B forces and Okkar that are nearby upon jumping into a new system. Occasionally, the Outlaws will ambush the player in certain areas around a zone, but there is enough time to react before they fully jump in. Outlaw turrets can also be found on asteroids as a trap for unsuspecting ships, often near abandoned Colonial structures or derelict wrecks. Occasionally, large hollowed out asteroids will contain Outlaw structures. There are also Outlaw stations, usually with a jump suppressor or comm hub and drone servers/ship hangars, guarded by turrets. These may have been old Colonial or G&B derelicts that have been commandeered by the outlaws.

Outlaws are also the main enemy in the Sector 7 battles, except for the final story-oriented battle against Admiral Gorc.

Outlaw Ships

There are several types of Outlaw ships. Most Outlaw ships can be identified by their orange/red trails, and typically have a stronger hull than similar Okkar ships.

Image Type Description Equipment/Abilities Hull HP Shield HP Can be elite?
Outlaw-Scout1 Scout Outlaw Scouts are light-fighter class ships, similar to the Colonial Scout, with three variants. Mk1: 170
Mk2: 240
Mk3: 350
Mk1: 50
Mk2: 100
Mk3: 150
Icon-Elite


Outlaw-Drone1 Drone Outlaw Drones are small, weak enemies with two variants Mk1: No Shield, Gatling
Mk2: Shielded
Mk1: 10
Mk2: 50
Mk1: 0
Mk2: 60
X
Outlaw-WebberDrone1 Webber Drone Outlaw Webber Drones have the same ability as the player's Webber Drones. -No shields, no weapons.
-Extremely slows down player ship's movements
5 0 X
Everspace-Outlaws-Sniper Sniper Outlaw Snipers are drones that are permanently cloaked until discovered, and snipe the player from afar. -Shock Rifle 80 15 X
Outlaw-Bomber Bomber Outlaw Bombers are a heavy-fighter class ship. -Often comes with two Anti-Missile Drones
-Launches two Light Missiles
-Scatter Gun
600 120
Icon-Elite


Outlaw-Marauder Marauder Outlaw Maruaders are a heavy-fighter class ship. -Fusion Blaster M6-A
-Component overheating missiles
-Mk3:A turret which can be destroyed
370 130
Icon-Elite


Outlaw-Cargo-Thief Cargo Thief -Leeches resources from the player. Drops all of it when killed. X
Outlaw-Drone-Carrier Drone Carrier Drone Carriers are medium sized ships that are shielded by several link drones. All link drones must be destroyed to disable the shield, but the the link drones respawn periodically. -Can have Jump Suppressors
-No weapons or normal shields
1000
Icon-Elite


Outlaw-LinkDrone Link Drone Can only be spawned by drone carriers. -Immune to Drone Override
-Has a weapon
? ? X
Outlaw-Turret-Laser Turrets Outlaw Turrets are generally found on outlaw structures, other derelict structures, or in clusters of asteroids as an ambush. There are three types: Normal, Missile, and Missile Silo. Normal: Gatling
Missile: Light Missiles
Silo: Heavy Missiles
X

Lore[ | ]

Everspace Codex Entry
[[File:]]
Outlaw is the term used to describe unauthorized elements operating in the lawless fringes of Colonial territories. In Cluster 34, Outlaw more specifically refers to the loose affiliations of warring clans, cartels, or gangs which comprise of chiefly human, but also numerous alien species.

Outlawism is primarily a human trait stretching far into its ancient history, where they were known as bandits, marauders, and racketeers, among a large variety of other terms. Non-conformist in nature and anarchic in organization, they traditionally pursue self-opportunistic purposes, such as self-enrichment, although some choose this mode of lifestyle for the thrill of adventure alone.

The demilitarized zone of Cluster 34 has become a magnet for those falling foul of the Colonial authorities since its establishment following the peace treaty with the Okkar, and has drawn large numbers of Fleet deserters, escaped criminals, and other desperadoes. Each clan or cartel possesses its unique code of conduct, and members are not unknown to switch allegiances when it is advantageous. Outlaws have been inventive in creating hideaways in unlikely crevices of unobserved space, such as hollowed out asteroids and abandoned military bases. They make use of whatever plundered technology they can get their hands on, and are prone to utilizing traps, stockpiles, heavy ballistic weaponry and similar hit and run tactics.

Known clans[ | ]

  • The Coalition - run by Elek, allies of Hero
  • The Phantom Retaliators - a rival clan to the Coalition, driven out by them with help from Hero
  • The Bloodstar - A powerful clan stretching out across the entire Ceto system. However, two of their chiefs were both killed by Hero, as well as having their largest strongholds destroyed (particularly at Palaemon's Wound).

See Also[ | ]

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