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[[File:Everspace-Codex-Outlaws.png|thumb|500px|The image for the Outlaws in the ''Everspace'' Codex]]
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{{Quote|Outlaws. Independent operators with varying affiliations profiting from trafficking, extortion, illegal weapons trading, piracy, clone smuggling...|[[HIVE]]| |ES2-Characters-HIVE-Icon.png}}
{{upload|Some more pictures of in-game ships and structures}}
 
   
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The '''Outlaws''' are one of five known [[factions]] in the ''[[Everspace]]'' and ''[[Everspace 2]]'' universe. They are a loose affiliation of various clans comprised of various species, although there are mainly humans. They are extremely frequent in the [[Demilitarized Zone]] and [[Cluster 34]] as a result of the destruction left behind by the [[Colonial]] - [[Okkar]] war, as well as the lucrative raiding of extensive [[Grady & Brunt Prospects]] operations there. Many Outlaws are [[Back to Work|former G&B employees themselves]], driven away from decency by the [[:Category:Corporations|corporation]]'s lack of care towards their workers' health & safety.
[[File:Everspace-Codex-Outlaws.png|thumb|500px|The image for the Outlaws in the Codex]]
 
The '''Outlaws'' are a [[:Category:Factions|Faction]] in the ''[[Everspace]]'' universe.
 
   
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:'''For information specific to the original ''[[Everspace]]'', see [[Outlaws/Everspace]]'''.
== Summary ==
 
The Outlaws are the weakest faction in the demilitarized zone, as they are not particularly organized and do not have any large warships like the [[Okkar]].
 
   
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:'''For information specific to the ''[[Everspace 2]]'', see [[Outlaws/Everspace 2]]'''.
== Outlaw Ships ==
 
There are several types of Outlaw ships.
 
 
''All current images are concept art placeholders. Some information needs to be confirmed. Work in progress.''
 
{| class = "wikitable"
 
! width=400| Image !! width = 100| Type !! width=600| Description !! width=200| Equipment/Abilities !! width=40| Can be elite?
 
|-
 
| || Fighter || || || ✔️
 
|-
 
| [[File:Everspace-Outlaw-Scout.jpg|400px]] || Scout || '''Outlaw Scouts''' are light-fighter class ships, similar to the [[Colonial Scout]]. || || {{elite}}
 
|-
 
| [[File:Everspace-Outlaw-Drone.jpg|400px]] || Drone || '''Outlaw Drones''' are small, weak enemies. || Mk1: No [[Shield]], [[Gatling]]<br>Mk2: Shielded || X
 
|-
 
| [[File:Everspace-Outlaw-Webber.jpg|400px]] || Webber Drone || '''Outlaw Webber Drones''' have the same ability as the player's [[Webber Drone]]s. || -No shields, no weapons.<br>-Extremely slows down player ship's movements || X
 
|-
 
|[[File:Everspace-Outlaws-Sniper.png|400px]] || Sniper || '''Outlaw Snipers''' are drones that are permanently cloaked until discovered, and snipe the player from afar. || -[[Shock Rifle]] || X
 
|-
 
| [[File:Everspace-Outlaw-Chief.jpg|400px]] || Bomber || '''Outlaw Bombers''' are a heavy-fighter class ship. || -Often comes with two [[Anti-Missile Drone]]s<br>-Launches two [[Light Missile]]s<br>-[[Scatter Gun]] || {{elite}}
 
|-
 
| || Marauder || '''Outlaw Maruaders''' are a heavy-fighter class ship. || || ?
 
|-
 
| || Cargo Thief || || -Leeches [[resources]] from the player. Drops all of it when killed. || X
 
|-
 
| || Drone Carrier || Medium sized ships that are shielded by several link drones. All link drones must be destroyed to destroy the carrier. || -Can have Jump Supressors <br>-No weapons or shield <br> -Link drones have weapons || {{elite}}
 
|-
 
| [[File:Outlaw-Turret-Laser.png|400px]] || Turrets || '''Outlaw Turrets''' are generally found on outlaw structures, other derelict structures, or in clusters of asteroids as an ambush. There are three types: Normal, Missile, and Missile Silo. || Normal: [[Gatling]]<br>Missile: [[Light Missile]]s<br>Silo: [[Heavy Missile]]s || X
 
 
|}
 
 
== In the Codex ==
 
   
 
== Lore ==
 
{{Codex
 
{{Codex
| header = Faction Entry
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| header = ''[[Everspace]]'' Codex Entry
 
| codex = Outlaw is the term used to describe unauthorized elements operating in the lawless fringes of Colonial territories. In [[Cluster 34]], Outlaw more specifically refers to the loose affiliations of warring clans, cartels, or gangs which comprise of chiefly human, but also numerous alien species.
 
| codex = Outlaw is the term used to describe unauthorized elements operating in the lawless fringes of Colonial territories. In [[Cluster 34]], Outlaw more specifically refers to the loose affiliations of warring clans, cartels, or gangs which comprise of chiefly human, but also numerous alien species.
   
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}}
 
}}
   
== Appearances ==
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== Known clans ==
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*The [[Coalition]] - run by [[Elek]], allies of [[Hero]]
Outlaws are found in mostly all zones attempting to raid [[G&B]] mining outposts, [[Trader|Traders]], and [[Service Station|Service Stations]]. Often, you will jump in and find them already battling the local G&B forces and Okkar that are nearby. Occasionally, the Outlaws will ambush you if you move to certain areas around a zone, but there will be enough time for you to react before they are able to jump to you. You will find many outlaw turrets on asteroids as a trap for unsuspecting ships, often near abandoned [[Colonials|Colonial]] structures or derelict wrecks. You can also find Outlaw strongholds or small structures, usually with a jump suppressor or comm hub and drone servers/ship hangars, guarded by turrets. These may have been old Colonial derelicts that have been commandeered by the outlaws.
 
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*The Phantom Retaliators - a rival clan to the Coalition, driven out by them with help from Hero
 
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*The Bloodstar - A powerful clan stretching out across the entire [[Ceto]] system. However, two of their chiefs were both killed by [[Hero]], as well as having their largest strongholds destroyed (particularly at [[Palaemon's Wound]]).
Outlaws are also the main enemy in the Sector 7 battles, except for the final story-oriented battle against [[Admiral Gorc]].
 
 
== Gallery ==
 
   
 
== See Also ==
 
== See Also ==
* [[:Category:Factions]]
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* [[Factions]]
 
   
 
[[Category:Factions]]
 
[[Category:Factions]]
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[[Category:Factions (ES2)]]

Revision as of 06:22, 9 March 2021

Everspace-Codex-Outlaws

The image for the Outlaws in the Everspace Codex

ES2-Characters-HIVE-Icon Outlaws. Independent operators with varying affiliations profiting from trafficking, extortion, illegal weapons trading, piracy, clone smuggling...
~ HIVE

The Outlaws are one of five known factions in the Everspace and Everspace 2 universe. They are a loose affiliation of various clans comprised of various species, although there are mainly humans. They are extremely frequent in the Demilitarized Zone and Cluster 34 as a result of the destruction left behind by the Colonial - Okkar war, as well as the lucrative raiding of extensive Grady & Brunt Prospects operations there. Many Outlaws are former G&B employees themselves, driven away from decency by the corporation's lack of care towards their workers' health & safety.

For information specific to the original Everspace, see Outlaws/Everspace.
For information specific to the Everspace 2, see Outlaws/Everspace 2.

Lore

Everspace Codex Entry
[[File:]]
Outlaw is the term used to describe unauthorized elements operating in the lawless fringes of Colonial territories. In Cluster 34, Outlaw more specifically refers to the loose affiliations of warring clans, cartels, or gangs which comprise of chiefly human, but also numerous alien species.

Outlawism is primarily a human trait stretching far into its ancient history, where they were known as bandits, marauders, and racketeers, among a large variety of other terms. Non-conformist in nature and anarchic in organization, they traditionally pursue self-opportunistic purposes, such as self-enrichment, although some choose this mode of lifestyle for the thrill of adventure alone.

The demilitarized zone of Cluster 34 has become a magnet for those falling foul of the Colonial authorities since its establishment following the peace treaty with the Okkar, and has drawn large numbers of Fleet deserters, escaped criminals, and other desperadoes. Each clan or cartel possesses its unique code of conduct, and members are not unknown to switch allegiances when it is advantageous. Outlaws have been inventive in creating hideaways in unlikely crevices of unobserved space, such as hollowed out asteroids and abandoned military bases. They make use of whatever plundered technology they can get their hands on, and are prone to utilizing traps, stockpiles, heavy ballistic weaponry and similar hit and run tactics.

Known clans

  • The Coalition - run by Elek, allies of Hero
  • The Phantom Retaliators - a rival clan to the Coalition, driven out by them with help from Hero
  • The Bloodstar - A powerful clan stretching out across the entire Ceto system. However, two of their chiefs were both killed by Hero, as well as having their largest strongholds destroyed (particularly at Palaemon's Wound).

See Also