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Everspace-Codex-Outlaws

The image for the Outlaws in the Codex

The Outlaws are a Faction in the Everspace universe. They are automatically hostile towards the player, and are encountered them in almost every sector and zone naturally.

Summary

The Outlaws are the weakest faction in the demilitarized zone, as they are not particularly organized and do not have any large warships like the Okkar.

Outlaw Ships

There are several types of Outlaw ships. Most Outlaw ships can be identified by their orange/red trails.

All current images are concept art placeholders. Some information needs to be confirmed. Work in progress.

Image Type Description Equipment/Abilities Hull HP Shield HP Can be elite?
Everspace-Outlaw-Scout Scout Outlaw Scouts are light-fighter class ships, similar to the Colonial Scout, with three variants. Mk1: 170
Mk2: 240
Mk3: 350
Mk1: 50
Mk2: 100
Mk3: 150
Icon-Elite


Everspace-Outlaw-Drone Drone Outlaw Drones are small, weak enemies with two variants Mk1: No Shield, Gatling
Mk2: Shielded
Mk1: 10
Mk2: 50
Mk1: 0
Mk2: 60
X
Everspace-Outlaw-Webber Webber Drone Outlaw Webber Drones have the same ability as the player's Webber Drones. -No shields, no weapons.
-Extremely slows down player ship's movements
5 0 X
Everspace-Outlaws-Sniper Sniper Outlaw Snipers are drones that are permanently cloaked until discovered, and snipe the player from afar. -Shock Rifle 80 15 X
Outlaw-Bomber Bomber Outlaw Bombers are a heavy-fighter class ship. -Often comes with two Anti-Missile Drones
-Launches two Light Missiles
-Scatter Gun
600 120
Icon-Elite


File:Outlaw-Marauder.jpg Marauder Outlaw Maruaders are a heavy-fighter class ship. -Fusion Blaster M6-A
-Component overheating missiles
370 130 ?
Outlaw-Cargo-Thief Cargo Thief -Leeches resources from the player. Drops all of it when killed. X
Outlaw-Drone-Carrier Drone Carrier Medium sized ships that are shielded by several link drones. All link drones must be destroyed to destroy the carrier. -Can have Jump Supressors
-No weapons or shield
-Link drones have weapons
1000
Icon-Elite


Outlaw-Turret-Laser Turrets Outlaw Turrets are generally found on outlaw structures, other derelict structures, or in clusters of asteroids as an ambush. There are three types: Normal, Missile, and Missile Silo. Normal: Gatling
Missile: Light Missiles
Silo: Heavy Missiles
X

In the Codex

Faction Entry
[[File:]]
Outlaw is the term used to describe unauthorized elements operating in the lawless fringes of Colonial territories. In Cluster 34, Outlaw more specifically refers to the loose affiliations of warring clans, cartels, or gangs which comprise of chiefly human, but also numerous alien species.

Outlawism is primarily a human trait stretching far into its ancient history, where they were known as bandits, marauders, and racketeers, among a large variety of other terms. Non-conformist in nature and anarchic in organization, they traditionally pursue self-opportunistic purposes, such as self-enrichment, although some choose this mode of lifestyle for the thrill of adventure alone.

The demilitarized zone of Cluster 34 has become a magnet for those falling foul of the Colonial authorities since its establishment following the peace treaty with the Okkar, and has drawn large numbers of Fleet deserters, escaped criminals, and other desperadoes. Each clan or cartel possesses its unique code of conduct, and members are not unknown to switch allegiances when it is advantageous. Outlaws have been inventive in creating hideaways in unlikely crevices of unobserved space, such as hollowed out asteroids and abandoned military bases. They make use of whatever plundered technology they can get their hands on, and are prone to utilizing traps, stockpiles, heavy ballistic weaponry and similar hit and run tactics.

Appearances

Outlaws are found in mostly all zones attempting to raid G&B mining outposts, Traders, and Service Stations. Often, the player can find them already battling the local G&B forces and Okkar that are nearby upon jumping in to a new system. Occasionally, the Outlaws will ambush the player in certain areas around a zone, but there is enough time to react before they fully jump in. Outlaw turrets can also be found on asteroids as a trap for unsuspecting ships, often near abandoned Colonial structures or derelict wrecks. There are also Outlaw strongholds or small structures, usually with a jump suppressor or comm hub and drone servers/ship hangars, guarded by turrets. These may have been old Colonial derelicts that have been commandeered by the outlaws.

Outlaws are also the main enemy in the Sector 7 battles, except for the final story-oriented battle against Admiral Gorc.

Gallery

Everspace-Outlaw-Chief

See Also

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