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== Pilot Perks == Pilot perks go across all ship types and affect non-ship specific aspects of each run. There are currently 17 different pilot perks across seven different groups of perks. Maxing out all Pilot perks awards the Perked Up [[Achievements|Achievement]]. In total, maxing out all pilot perks costs $450,600 credits. === Critical Hits === There are two critical hit perks. ==== [[File:Perks-CritDam.png]] Critical Hit Damage ==== Increases your global hit damage multiplier for all Primary Weapons. You start with a 2x damage multiplier. It has seven levels, and has a total cost of $20,600 credits. Requirements: Primary Weapons Slots, Device Slots, Critical Hit Chance. {| class="wikitable" ! Level ! Damage Multipier ! Cost |- | 1 || 2.5x || $300 |- | 2 || 2.75x || $800 |- | 3 || 3x || $1,500 |- | 4 || 3.5x || $2,500 |- | 5 || 4x || $3,500 |- | 6 || 4.5x || $5,000 |- | 7 || 5x || $7,000 |} ==== [[File:Perks-CritChance.png]] Critical Hit Chance ==== Increases your critical hit chance for all Primary Weapons. Without this perk, you have a 0% chance. It has ten levels, and has a total cost of $21,100 credits. Requirements: Primary Weapons Slots, Device Slots. {| class="wikitable" ! Level ! Chance ! Cost |- | 1 || 0.5% || $500 |- | 2 || 1% || $700 |- | 3 || 1.5% || $900 |- | 4 || 2% || $1,500 |- | 5 || 2.5% || $2,000 |- | 6 || 3% || $2,200 |- | 7 || 3.5% || $2,800 |- | 8 || 4% || $3,000 |- | 9 || 4.5% || $3,500 |- | 10 || 5% || $4,000 |} === Map === There is only one perk for upgrading the sector map. ==== [[File:Perks-SectorScan.png]] Sector Scanner ==== Adds additional information to the sector map. It has four levels, with multiple parts to buy to unlock each level, and has a total cost of $18,800 credits. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Sector Information ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Part 5 !! Total |- | 1 || Shows [[Important locations#Threat levels|threat levels]] on the sector map. || $200 || $400 || $700 || $1,000 || N/A || $2,300 |- | 2 || Shows [[Important locations#Natural hazards|natural hazards]] on the sector map. || $300 || $500 || $800 || $1,200 || $1,700 || $4,500 |- | 3 || Shows [[Trader|traders]] on the sector map. || $500 || $700 || $1,000 || $1,400 || $1,900 || $5,500 |- | 4 || Shows [[Service Station|Service Stations]] on the sector map. || $700 || $900 || $1,200 || $1,600 || $2,100 || $6,500 |} === Resources === There are three resource perks: ==== [[File:Perks-CraftCost.png]] Crafting Costs ==== Decreases the amount of resources needed for crafting. It has four levels and a total cost of $28,000 credits. Requirements: Consumable Slots, Device Slots. {| class="wikitable" ! Level ! Percent Decrease ! Cost |- | 1 || 10% || $4,000 |- | 2 || 15% || $6,000 |- | 3 || 20% || $8,000 |- | 4 || 25% || $10,000 |} ==== [[File:Perks-MineYield.png]] Mining Yield ==== Increases the amount of resources gained from mining. It has four levels and costs a total of $28,000 credits. Requirements: Crafting Costs, Consumable Slots, Device Slots. {| class="wikitable" ! Level ! Percent Increase ! Cost |- | 1 || 10% || $4,000 |- | 2 || 15% || $6,000 |- | 3 || 20% || $8,000 |- | 4 || 25% || $10,000 |} ==== [[File:Perks-BonusResources.png]] Bonus Resources ==== Lets you start a run with additional random resources on board. It has four levels and costs a total of $24,000 credits. Requirements: Rare Loot Chance, Credit Loot Bonus. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Bonus Resources ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Part 5 !! Total |- | 1 || Add resources worth $500 to your ship || $300 || $500 || $800 || $1,200 || $1,700 || $4,500 |- | 2 || Add resources worth $1,000 to your ship || $500 || $700 || $1,000 || $1,400 || $1,900 || $5,500 |- | 3 || Add resources worth $1,500 to your ship || $700 || $900 || $1,200 || $1,600 || $2,100 || $6,500 |- | 4 || Add resources worth $2,000 to your ship || $900 || $1,100 || $1,400 || $1,800 || $2,300 || $7,500 |} === Loot === There are 2 loot perks: ==== [[File:Perks-CreditBonus.png]] Credit Loot Bonus ==== Increases the amount of credits found. It has thirteen levels and a total cost of $39,000 credits. {| class="wikitable" ! Level ! Percent Increase ! Cost |- | 1 || 2% || $200 |- | 2 || 3% || $300 |- | 3 || 5% || $500 |- | 4 || 7% || $800 |- | 5 || 10% || $1,200 |- | 6 || 13% || $1,700 |- | 7 || 17% || $2,300 |- | 8 || 21% || $3,000 |- | 9 || 26% || $3,800 |- | 10 || 30% || $4,700 |- | 11 || 35% || $5,700 |- | 12 || 41% || $6,800 |- | 13 || 50% || $8,000 |} ==== [[File:Perks-LootBonus.png]] Rare Loot Chance ==== Increases the chance of finding better loot. It has four levels and a total cost of $24,500 credits. Requirements: Credit Loot Bonus. {| class="wikitable" ! Level ! Chance ! Cost |- | 1 || 2.5% || $2,500 |- | 2 || 5% || $5,000 |- | 3 || 7.5% || $7,000 |- | 4 || 10% || $10,000 |} === Damage And Repair === There are four damage and repair perks: ==== [[File:Perks-NanoEfficient.png]] Nanobot Efficiency ==== Increases the amount of hull hitpoints repaired by one [[Resources#Nanobots|nanobot]]. Without any levels invested, nanobots repair 35 hull hitpoints. It has ten levels and a total cost of $15,200 credits. {| class="wikitable" ! Level ! Hitpoints Repaired ! Cost |- | 1 || 36 || $500 |- | 2 || 37 || $600 |- | 3 || 38 || $800 |- | 4 || 39 || $1,000 |- | 5 || 40 || $1,200 |- | 6 || 41 || $1,500 |- |7 || 42 || $1,800 |- |8 || 43 || $2,100 |- |9 || 44 || $2,600 |- |10 || 45 || $3,100 |} ==== [[File:Perks-NanoSpeed.png]] Hitpoint Repair Rate ==== Increases the speed of repairing your hull (after using nanobots). It has twelve levels and a total cost of $39,000 credits. {| class="wikitable" ! Level ! Repair rate ! Cost |- | 1 || 27/s || $500 |- | 2 || 30/s || $1,000 |- | 3 || 35/s || $1,500 |- | 4 || 40/s || $2,000 |- | 5 || 45/s || $2,500 |- | 6 || 50/s || $3,000 |- | 7 || 55/s || $3,500 |- | 8 || 60/s || $4,000 |- | 9 || 65/s || $4,500 |- | 10 || 70/s || $5,000 |- | 11 || 75/s || $5,500 |- | 12 || 80/s || $6,000 |} ==== [[File:Perks-CompCost.png]] Component Damage Repair Costs ==== Decreases the costs of repairing damaged ship [[Components|components]]. It only has two levels, though each level requires buying multiple parts, and has a total cost of $28,000 credits. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Percent Reduction ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Total |- | 1 || 20% || $1,000 || $2,000 || $3,000 || $4,000 || $10,000 |- | 2 || 40% || $3,000 || $4,000 || $5,000 || $6,000 || $18,000 |} ==== [[File:Perks-CompDamChance.png]] Component Damage Chance ==== Decreases the probability of ship [[Components|component]] damage. It has six levels and a total cost of $24,000 credits. {| class="wikitable" ! Level ! Percent Chance Reduction ! Cost |- | 1 || 5% || $500 |- | 2 || 10% || $1,000 |- | 3 || 20% || $2,000 |- | 4 || 30% || $4,000 |- | 5 || 40% || $6,500 |- | 6 || 50% || $10,000 |} ==== [[File:Perks-LuckyJump.png]] Lucky Jump Chance ==== Increases the chance of surviving a jump with insufficient fuel unscathed. Without this perk, there is a 25% chance of avoiding all damage. It has eight levels and a total cost of $27,000 credits. {| class="wikitable" ! Level ! Chance ! Cost |- | 1 || 27.5% || $1,000 |- | 2 || 30% || $1,500 |- | 3 || 32,5% || $2,000 |- | 4 || 35% || $2,500 |- | 5 || 37.5% || $3,000 |- | 6 || 40% || $3,500 |- |7 || 45% || $5,500 |- |8 || 60% || $8,000 |} === Reputation === There are two reputation perks. ==== [[File:Perks-Trading.png]] Trading ==== Get more out of traders and service stations. It has five levels, each level requiring buying of multiple parts, and has a total cost of $26,300 credits. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Effects ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Part 5 !! Total |- | 1 || Service stations offer two services. || $200 || $400 || $700 || $1,000 || N/A || $2,300 |- | 2 || Traders and service stations occasionally buy resources. || $300 || $500 || $800 || $1,200 || $1,700 || $4,500 |- | 3 || Service stations offer three services. || $500 || $700 || $1,000 || $1,400 || $1,900 || $5,500 |- | 4 || Increases fuel and repair capacity of service stations. || $700 || $900 || $1,200 || $1,600 || $2,100 || $6,500 |- | 5 || Service stations and traders have more offers || $900 || $1,100 || $1,400 || $1,800 || $2,300 || $7,500 |} ==== [[File:Perks-Diplomacy.png]] Diplomacy ==== Improves your standing with G&B. It has four levels and a total cost of $18,800 credits. {| class="wikitable" ! rowspan="2" |Level ! rowspan="2" |Effects ! colspan="6" |Cost |- ! Part 1 !!Part 2 !! Part 3 !! Part 4 !! Part 5 !! Total |- | 1 || Reduce the chance of G&B units reporting your attacks. || $200 || $400 || $700 || $1,000 || N/A || $2,300 |- | 2 || Further reduce the chance of G&B units reporting your attacks. || $300 || $500 || $800 || $1,200 || $1,700 || $4,500 |- | 3 || G&B fighters will occasionally jump in to aid you in fighting outlaws. || $500 || $700 || $1,000 || $1,400 || $1,900 || $5,500 |- | 4 || G&B fighters will more often jump in to aid you in fighting outlaws. || $700 || $900 || $1,200 || $1,600 || $2,100 || $6,500 |} === Miscellaneous === There are two miscellaneous perks. ==== [[File:Perks-Retrieval.png]] Retrieval ==== Reveals the location of your last clone's [[Wreck|shipwreck]] on the map and lets you salvage it. It has six levels and a total cost of $26,300 credits. Requirements: Store Credits, Rare Loot Chance, Credit Loot Bonus. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Retrieval ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Part 5 !! Total |- | 1 || Reveals the location of your last clone's ship wreck. || $200 || $400 || $700 || $1,000 || N/A || $2,300 |- | 2 || Adds chance to retrieve primary and secondary weapons. || $300 || $500 || $800 || $1,200 || $1,700 || $4,500 |- | 3 || Adds chance to retrieve fuel. || $500 || $700 || $1,000 || $1,400 || $1,900 || $5,500 |- | 4 || Adds chance to retrieve devices and consumables || $700 || $900 || $1,200 || $1,600 || $2,100 || $6,500 |- | 5 || Increases chances of retrieving anything. || $900 || $1,100 || $1,400 || $1,800 || $2,300 || $7,500 |- | 6 || Retrieve at least one piece of equipment of each category (primary, secondary, devices, consumables). || $1,000 || $1,200 || $1,500 || $1,900 || $2,500 || $8,100 |} ==== [[File:Perks-BonusEquipment.png]] Bonus Equipment ==== Lets you choose additional random equipment before each run. It has six levels and a total cost of $34,400 credits. Requirements: Primary Weapons Slots, Secondary Weapons Slots, Device Slots. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Bonus Equipment ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Part 5 !! Total |- | 1 || Lets you choose additional random equipment before each run (two offers). || $200 || $400 || $700 || $1,000 || N/A || $2,300 |- | 2 || Increases the quality of the bonus equipment. || $300 || $500 || $800 || $1,200 || $1,700 || $4,500 |- | 3 || Adds a second item to each offer. || $500 || $700 || $1,000 || $1,400 || $1,900 || $5,500 |- | 4 || Increases the quality of the bonus equipment. || $700 || $900 || $1,200 || $1,600 || $2,100 || $6,500 |- | 5 || Adds a third offer. || $900 || $1,100 || $1,400 || $1,800 || $2,300 || $7,500 |- | 6 || Allows one re-roll of equipment offered. || $1,000 || $1,200 || $1,500 || $1,900 || $2,500 || $8,100 |}
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