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Everspace Wiki
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=== Damage And Repair === There are four damage and repair perks: ==== [[File:Perks-NanoEfficient.png]] Nanobot Efficiency ==== Increases the amount of hull hitpoints repaired by one [[Resources#Nanobots|nanobot]]. Without any levels invested, nanobots repair 35 hull hitpoints. It has ten levels and a total cost of $15,200 credits. {| class="wikitable" ! Level ! Hitpoints Repaired ! Cost |- | 1 || 36 || $500 |- | 2 || 37 || $600 |- | 3 || 38 || $800 |- | 4 || 39 || $1,000 |- | 5 || 40 || $1,200 |- | 6 || 41 || $1,500 |- |7 || 42 || $1,800 |- |8 || 43 || $2,100 |- |9 || 44 || $2,600 |- |10 || 45 || $3,100 |} ==== [[File:Perks-NanoSpeed.png]] Hitpoint Repair Rate ==== Increases the speed of repairing your hull (after using nanobots). It has twelve levels and a total cost of $39,000 credits. {| class="wikitable" ! Level ! Repair rate ! Cost |- | 1 || 27/s || $500 |- | 2 || 30/s || $1,000 |- | 3 || 35/s || $1,500 |- | 4 || 40/s || $2,000 |- | 5 || 45/s || $2,500 |- | 6 || 50/s || $3,000 |- | 7 || 55/s || $3,500 |- | 8 || 60/s || $4,000 |- | 9 || 65/s || $4,500 |- | 10 || 70/s || $5,000 |- | 11 || 75/s || $5,500 |- | 12 || 80/s || $6,000 |} ==== [[File:Perks-CompCost.png]] Component Damage Repair Costs ==== Decreases the costs of repairing damaged ship [[Components|components]]. It only has two levels, though each level requires buying multiple parts, and has a total cost of $28,000 credits. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Percent Reduction ! colspan="6" | Cost |- ! Part 1 !! Part 2 !! Part 3 !! Part 4 !! Total |- | 1 || 20% || $1,000 || $2,000 || $3,000 || $4,000 || $10,000 |- | 2 || 40% || $3,000 || $4,000 || $5,000 || $6,000 || $18,000 |} ==== [[File:Perks-CompDamChance.png]] Component Damage Chance ==== Decreases the probability of ship [[Components|component]] damage. It has six levels and a total cost of $24,000 credits. {| class="wikitable" ! Level ! Percent Chance Reduction ! Cost |- | 1 || 5% || $500 |- | 2 || 10% || $1,000 |- | 3 || 20% || $2,000 |- | 4 || 30% || $4,000 |- | 5 || 40% || $6,500 |- | 6 || 50% || $10,000 |} ==== [[File:Perks-LuckyJump.png]] Lucky Jump Chance ==== Increases the chance of surviving a jump with insufficient fuel unscathed. Without this perk, there is a 25% chance of avoiding all damage. It has eight levels and a total cost of $27,000 credits. {| class="wikitable" ! Level ! Chance ! Cost |- | 1 || 27.5% || $1,000 |- | 2 || 30% || $1,500 |- | 3 || 32,5% || $2,000 |- | 4 || 35% || $2,500 |- | 5 || 37.5% || $3,000 |- | 6 || 40% || $3,500 |- |7 || 45% || $5,500 |- |8 || 60% || $8,000 |}
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