Everspace Wiki
Tag: Visual edit
Tag: Visual edit
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|10th. Level
 
|10th. Level
 
|5%
 
|5%
  +
|
  +
|}
  +
 
== Engine ==
 
There are 2 engine perks:
  +
  +
=== Max Speed (6 levels) ===
  +
Increases the maximum speed of your ship. Your starting maximum is 120m/s.
  +
{| class="wikitable"
  +
!Colonial Interceptor
  +
!Critical Hit Damage
  +
!Cost
  +
|-
  +
|1st. Level
  +
|125m/s
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|$1,000
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|-
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|2nd. Level
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|130m/s
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|$1,500
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|-
  +
|3rd. Level
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|135m/s
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|$2,000
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|-
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|4th. Level
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|140m/s
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|
  +
|-
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|5th. Level
  +
|145m/s
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|
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|-
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|6th. Level
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|150m/s
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|
  +
|}
  +
  +
=== Boost Speed (5 levels) ===
  +
Increases the speed of your ship while boosting. Your starting boost multiplier is 2.5x
  +
{| class="wikitable"
  +
!Colonial Interceptor
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!Critical Hit Damage
  +
!Cost
  +
|-
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|1st. Level
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|2.6x
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|$2,000
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|-
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|2nd. Level
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|2.7x
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|
  +
|-
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|3rd. Level
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|2.8x
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|
  +
|-
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|4th. Level
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|2.9x
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|
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|-
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|5th. Level
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|3x
 
|
 
|
 
|}
 
|}
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|$7,000
 
|$7,000
 
|}
 
|}
 
==Engine==
 
There are 4 engine perks.
 
   
 
==Shield Generator==
 
==Shield Generator==

Revision as of 09:15, 7 October 2016


File:Perks.jpg

Perks screen from the Alpha build

Perks can be leveled up prior to a game run using credits. The credits not used are lost when starting a new game. The list below is as of the Alpha build.

Weapons

There are 4 weapons perks:

Primary Weapons Slots (3 levels)

In the Colonial Interceptor at first you have 2 slots for primary weapons.

Colonial Interceptor Primary Weapons Cost Part1 Pt2 Pt3 Pt4
1st. Level 3 slots
2nd. Level 4 slots $800
3rd. Level 5 slots

Secondary Weapons Slots (3 levels)

At first you have only 1 slot for secondary weapons

Colonial Interceptor Primary Weapons Cost Part1 Pt2 Pt3 Pt4
1st. Level 2 slots
2nd. Level 3 slots $1,200
3rd. Level 4 slots

Critical Hit Damage (7 levels)

Increases your global hit damage multiplier for all Primary Weapons. You start with x.

Colonial Interceptor Critical Hit Damage Cost
1st. Level 2.50x $500
2nd. Level 2.75x $1,000
3rd. Level 3x $1,500
4th. Level 3.25x
5th. Level 3.50x
6th. Level 3.75x
7th. Level 4x

Critical Hit Chance (10 levels)

Increases your critical hit chance for all Primary Weapons. You start with %.

Colonial Interceptor Critical Hit Chance Cost
1st. Level 0.5% $750
2nd. Level 1% $1,000
3rd. Level 1.5% $1,250
4th. Level 2% $1,500
5th. Level 2.5%
6th. Level 3%
7th. Level 3.5%
8th. Level 4%
9th. Level 4.5%
10th. Level 5%

Engine

There are 2 engine perks:

Max Speed (6 levels)

Increases the maximum speed of your ship. Your starting maximum is 120m/s.

Colonial Interceptor Critical Hit Damage Cost
1st. Level 125m/s $1,000
2nd. Level 130m/s $1,500
3rd. Level 135m/s $2,000
4th. Level 140m/s
5th. Level 145m/s
6th. Level 150m/s

Boost Speed (5 levels)

Increases the speed of your ship while boosting. Your starting boost multiplier is 2.5x

Colonial Interceptor Critical Hit Damage Cost
1st. Level 2.6x $2,000
2nd. Level 2.7x
3rd. Level 2.8x
4th. Level 2.9x
5th. Level 3x

Sensor

There are 2 sensor perks:

Sector Scanner (4 levels)

Adds additional information to the sector map:

Colonial Interceptor Sector Information Cost Part1 Pt2 Pt3 Pt4
1st. Level Shows Danger levels in the map
2nd. Level Shows Wreckages on the map
3rd. Level Shows Vendor ships on the map $900
4th. Level Shows Service Stations on the map

Sensor Range (4 levels)

Increases your Sensor's range:

Colonial Interceptor Critical Hit Chance Cost
1st. Level 5% $2,000
2nd. Level 10% $3,000
3rd. Level 15% $4,000
4th. Level 20% $5,000
5th. Level 25% $6,000
6th. Level 30% $7,000

Shield Generator

There are 3 shield generator perks:

Shield Capacity (levels)

Increases your shield capacity.

Energy Core

There are 2 energy core perks:

Energy Capacity (level)

Increases the total Energy capacity.

Defense

There is a single defense perk:

Hull Hitpoints (levels)

Increases your ship's Hull hitpoints.

Devices & Consumables

There are 2 devices and consumables perks:

Devices (levels)

The amount of different Devices your ship can carry.

Consumables (levels)

Resource Yield

There are 4 resource yield perks:

Loot

There are 2 loot perks:

Damage and Repair

There are 4 damage and repair perks:

Jump Drive

There are 3 jump drive perks:

Misc

There are 2 miscellaneous perks:

Starting Gear

There are 3 starting gear perks: