@DeletedUser40610190 (talk | contribs) Tag: Visual edit |
@DeletedUser40610190 (talk | contribs) m (→Sensor) Tag: Visual edit |
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|10th. Level |
|10th. Level |
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|5% |
|5% |
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+ | | |
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+ | |} |
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+ | |||
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+ | |||
+ | === Max Speed (6 levels) === |
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+ | Increases the maximum speed of your ship. Your starting maximum is 120m/s. |
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+ | {| class="wikitable" |
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+ | !Colonial Interceptor |
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+ | !Critical Hit Damage |
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+ | !Cost |
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+ | |- |
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+ | |1st. Level |
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+ | |125m/s |
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+ | |$1,000 |
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+ | |- |
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+ | |2nd. Level |
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+ | |130m/s |
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+ | |$1,500 |
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+ | |- |
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+ | |3rd. Level |
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+ | |135m/s |
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+ | |$2,000 |
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+ | |- |
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+ | |4th. Level |
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+ | |140m/s |
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+ | | |
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+ | |- |
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+ | |5th. Level |
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+ | |145m/s |
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+ | | |
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+ | |- |
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+ | |6th. Level |
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+ | |150m/s |
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+ | | |
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+ | |} |
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+ | |||
+ | === Boost Speed (5 levels) === |
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+ | Increases the speed of your ship while boosting. Your starting boost multiplier is 2.5x |
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+ | {| class="wikitable" |
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+ | !Colonial Interceptor |
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+ | !Critical Hit Damage |
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+ | !Cost |
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+ | |- |
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+ | |1st. Level |
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+ | |2.6x |
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+ | |$2,000 |
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+ | |- |
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+ | |2nd. Level |
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+ | |2.7x |
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+ | | |
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+ | |- |
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+ | |3rd. Level |
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+ | |2.8x |
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+ | | |
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+ | |- |
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+ | |4th. Level |
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+ | |2.9x |
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+ | | |
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+ | |- |
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+ | |5th. Level |
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+ | |3x |
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|$7,000 |
|$7,000 |
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==Shield Generator== |
==Shield Generator== |
Revision as of 09:15, 7 October 2016
This article is a stub or a work in progress. You can help by expanding or improving it. |
Perks can be leveled up prior to a game run using credits. The credits not used are lost when starting a new game. The list below is as of the Alpha build.
Weapons
There are 4 weapons perks:
Primary Weapons Slots (3 levels)
In the Colonial Interceptor at first you have 2 slots for primary weapons.
Colonial Interceptor | Primary Weapons | Cost Part1 | Pt2 | Pt3 | Pt4 |
---|---|---|---|---|---|
1st. Level | 3 slots | ||||
2nd. Level | 4 slots | $800 | |||
3rd. Level | 5 slots |
Secondary Weapons Slots (3 levels)
At first you have only 1 slot for secondary weapons
Colonial Interceptor | Primary Weapons | Cost Part1 | Pt2 | Pt3 | Pt4 |
---|---|---|---|---|---|
1st. Level | 2 slots | ||||
2nd. Level | 3 slots | $1,200 | |||
3rd. Level | 4 slots |
Critical Hit Damage (7 levels)
Increases your global hit damage multiplier for all Primary Weapons. You start with x.
Colonial Interceptor | Critical Hit Damage | Cost |
---|---|---|
1st. Level | 2.50x | $500 |
2nd. Level | 2.75x | $1,000 |
3rd. Level | 3x | $1,500 |
4th. Level | 3.25x | |
5th. Level | 3.50x | |
6th. Level | 3.75x | |
7th. Level | 4x |
Critical Hit Chance (10 levels)
Increases your critical hit chance for all Primary Weapons. You start with %.
Colonial Interceptor | Critical Hit Chance | Cost |
---|---|---|
1st. Level | 0.5% | $750 |
2nd. Level | 1% | $1,000 |
3rd. Level | 1.5% | $1,250 |
4th. Level | 2% | $1,500 |
5th. Level | 2.5% | |
6th. Level | 3% | |
7th. Level | 3.5% | |
8th. Level | 4% | |
9th. Level | 4.5% | |
10th. Level | 5% |
Engine
There are 2 engine perks:
Max Speed (6 levels)
Increases the maximum speed of your ship. Your starting maximum is 120m/s.
Colonial Interceptor | Critical Hit Damage | Cost |
---|---|---|
1st. Level | 125m/s | $1,000 |
2nd. Level | 130m/s | $1,500 |
3rd. Level | 135m/s | $2,000 |
4th. Level | 140m/s | |
5th. Level | 145m/s | |
6th. Level | 150m/s |
Boost Speed (5 levels)
Increases the speed of your ship while boosting. Your starting boost multiplier is 2.5x
Colonial Interceptor | Critical Hit Damage | Cost |
---|---|---|
1st. Level | 2.6x | $2,000 |
2nd. Level | 2.7x | |
3rd. Level | 2.8x | |
4th. Level | 2.9x | |
5th. Level | 3x |
Sensor
There are 2 sensor perks:
Sector Scanner (4 levels)
Adds additional information to the sector map:
Colonial Interceptor | Sector Information | Cost Part1 | Pt2 | Pt3 | Pt4 |
---|---|---|---|---|---|
1st. Level | Shows Danger levels in the map | ||||
2nd. Level | Shows Wreckages on the map | ||||
3rd. Level | Shows Vendor ships on the map | $900 | |||
4th. Level | Shows Service Stations on the map |
Sensor Range (4 levels)
Increases your Sensor's range:
Colonial Interceptor | Critical Hit Chance | Cost |
---|---|---|
1st. Level | 5% | $2,000 |
2nd. Level | 10% | $3,000 |
3rd. Level | 15% | $4,000 |
4th. Level | 20% | $5,000 |
5th. Level | 25% | $6,000 |
6th. Level | 30% | $7,000 |
Shield Generator
There are 3 shield generator perks:
Shield Capacity (levels)
Increases your shield capacity.
Energy Core
There are 2 energy core perks:
Energy Capacity (level)
Increases the total Energy capacity.
Defense
There is a single defense perk:
Hull Hitpoints (levels)
Increases your ship's Hull hitpoints.
Devices & Consumables
There are 2 devices and consumables perks:
Devices (levels)
The amount of different Devices your ship can carry.
Consumables (levels)
Resource Yield
There are 4 resource yield perks:
Loot
There are 2 loot perks:
- Credit loot amount bonus - Increases the amount of credits found.
Damage and Repair
There are 4 damage and repair perks:
Jump Drive
There are 3 jump drive perks:
Misc
There are 2 miscellaneous perks:
Starting Gear
There are 3 starting gear perks: