Perks make a return in Everspace 2 but in a slightly different form. Hero (the player) has his own personal perks, and so do each of his companions, each having a different specialty. Hero's perks unlock with leveling up, while companion perks need to be unlocking by investing resources into them. Most perks are passive upgrades, but some have more active effects.
Instead of taking lethal damage a shield deploys that grants invincibility and lasts 10.0s. The ship must be docked to make the shield available gain after use.
Heir to the Hull
Killing an enemy has a 15% chance to repair you for 30% of their maximum health.
Incoming direct hull hits have a 3% chance to reduce a random device cooldown by 30%.
Weapons require 30% less energy for each device that is on cooldown.
Play it Safe
Activating a device adds 5 charges of Reactive Armor, negating the damage of the next 5 impacts. The effect lasts for 6.0s.
Primary weapons deal 30% increased energy damage while your shield is fully charged.
Critical hits have a 30% chance to create an explosion impact that damages the target and nearby enemies for 50% of the damage.
20% increased weapon energy capacity for each installed warfare device.
Each companion comes with a unique set of perks. They can be unlocked and upgraded by investing resources or completing certain tasks. Investing can be done at any time, in any increment, but cannot be undone.