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Consumable-Icon-PlasmaMine.png
Plasma Mine
Consumable
Will explode when moving objects are in close vicinity, dealing shield and hull damage.

Manufacturer: Federal Arms & Crafts
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
250
Shield Damage
250
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
200m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
30s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
4
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
2
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
1
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
2
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
1
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Consumable-Icon-PlasmaMineMk2.png
Plasma Mine Mk2
Consumable
Will explode when moving objects are in close vicinity, dealing shield and hull damage.

Manufacturer: Federal Arms & Crafts
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
300
Shield Damage
300
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
250m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
30s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
4
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
5
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
3
Resource-SmallIcon-Ore.png
Ore
3
Resource-SmallIcon-Plasma.png
Plasma
5
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
1
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
1
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Consumable-Icon-PlasmaMineMk3.png
Plasma Mine Mk3
Consumable
Will explode when moving objects are in close vicinity, dealing shield and hull damage.

Manufacturer: Federal Arms & Crafts
Class Restriction




Hull DPS
/s
Shield DPS
/s
Hull Damage
350
Shield Damage
350
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
300m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
30s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
4
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
10
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
5
Resource-SmallIcon-Ore.png
Ore
5
Resource-SmallIcon-Plasma.png
Plasma
10
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
2
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
2
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

A Plasma Mine is a consumable in Everspace that drops a temporary friendly mine. It has three variants, with the Plasma Mine Mk2 and Plasma Mine Mk3 being upgraded versions of the base Plasma Mine.


See also[]

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