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− | {{stub}} |
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{{Equipment infobox |
{{Equipment infobox |
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| name = Plasma Torpedo |
| name = Plasma Torpedo |
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Line 15: | Line 14: | ||
| shieldareadmg = |
| shieldareadmg = |
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| homing = No |
| homing = No |
||
+ | | slotmax = 8 |
||
}} |
}} |
||
− | The '''Plasma Torpedo''' is a [[Equipment#Secondary Weapons|secondary weapon]] in [[Everspace|''Everspace'']] |
+ | The '''Plasma Torpedo''' is a [[Equipment#Secondary Weapons|secondary weapon]] in [[Everspace|''Everspace'']] that fires a high-damage torpedo. |
+ | == [[Tips and Tricks]] == |
||
+ | *Mostly only useful against slow-moving or stationary targets, like [[Okkar#Okkar Ships|Okkar Corvettes]] and Okkar Frigates. Fast moving targets are very hard to hit because of the torpedo's lack of homing and slow velocity. |
||
+ | *Comes equipped in the [[Interceptor]]'s C loadout. |
||
==Crafting== |
==Crafting== |
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+ | {{Craft |
||
− | Crafting a Plasma Torpedo requires the following [[resource|resources]]: |
||
+ | |scrap = 13 |
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− | * 12 [[Resources#Scrap|Scrap]] |
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+ | |ore = 8 |
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− | * 9 [[Resources#Ore|Ore]] |
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+ | |plasma = 5 |
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− | * 5 [[Resources#Plasma|Plasma]] |
||
+ | }} |
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− | |||
==Salvaging== |
==Salvaging== |
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+ | {{Craft |
||
− | Salvaging a Plasma Torpedo yields the following [[resource|resources]]: |
||
+ | |salvage = y |
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− | * [[Resources#Scrap|Scrap]] |
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+ | |scrap = 3 |
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− | * [[Resources#Ore|Ore]] |
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+ | |ore = 2 |
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− | |||
+ | }} |
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==Gallery== |
==Gallery== |
Revision as of 02:08, 29 August 2019
Plasma Torpedo
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Secondary Weapon
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An unguided long range rocket that deals large amounts of damage. Manufacturer: Federal Arms & Crafts |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 560 Shield Damage 380 Hull Area Damage Shield Area Damage Fire Rate 1/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 300m/s Spread {{{spread}}}° Range 2,500m Full Charge Duration {{{fullchdur}}}s Area Damage Range 100m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing No Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size 8 Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Plasma Torpedo is a secondary weapon in Everspace that fires a high-damage torpedo.
Tips and Tricks
- Mostly only useful against slow-moving or stationary targets, like Okkar Corvettes and Okkar Frigates. Fast moving targets are very hard to hit because of the torpedo's lack of homing and slow velocity.
- Comes equipped in the Interceptor's C loadout.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 13 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 8 Plasma 5 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 3 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 2 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |