Prefixes in Everspace 2 are terms added to the names of generated equipment that have unique effects. Most prefixes can also be added onto an item via catalyst crafting, but each item can only have one prefix at a time. However, some catalysts don't add a prefix, so items that generated with one can be modified with those catalysts without removing the existing prefix.
List of prefixes[ | ]
Almost all prefixes can only generate on or be added to specific types of equipment. Each equipment type overview page on this wiki has its unique prefixes listed if any, but they are all listed below for convenience.
Prefix name | Restriction(s) | Effect |
---|---|---|
Intuitive | Weapons and Modules (all) | Can be used at a lower player Level. Only generates when equipment is dropped from enemies that are a higher level than the player. |
Optimized | Modules (all) | Sets all bonus attribute values to their maximum values. |
Marksman | Weapons (all) | Increases range by 30%. |
Powerful | Weapons (damage dealing) | Increases both kinetic and energy damage by 20%. |
Calibrated | Primary weapons (projectiles) | Reduces projectile spread by 50%. |
Efficient | Primary weapons (all) | Reduces energy consumption by 20%. |
High-velocity | Primary weapons (projectiles) | Increases projectile velocity by 20%. |
Rapid | Primary weapons (non-continuous) | Increases fire rate (and, by extension, energy consumption rate) by 20%. |
Swift | Primary weapons (charge/ramp-up) | Reduces charge or ramp-up duration by 30%. |
Sustained | Primary weapons (all) | Increases energy capacity by 30%. |
High-capacity | Secondary weapons (all) | Increases ammo capacity by 30%. |
Tuned | Energy cores | Increases weapon energy output by 20%. |
Accelerated | Shields | Increases recharge speed by 30% (multiplicative). |
Overcharged | Shields | Increases capacity by 20%. |
Primed | Shields | Reduces recharge delay and shutdown duration by 30%. |
Eco | Boosters | Reduces energy consumption by 30%. |
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