Pulse Laser
|
Primary Weapon
|
Your standard tool for shooting down enemy shields. This is a fast and reliable weapon with good range but when it comes to dealing hull damage you better switch weapons. Manufacturer: Salvor Armament Group |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS 26.7/s Shield DPS 73.3/s Hull Damage 4 Shield Damage 11 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 6.67/s Energy Consumption 4.67/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 2,200m/s Spread 0.9° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap 19 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells 3 ![]() Processors {{{processor}}} ![]() Crystals 4 ![]() Gas {{{gas}}} ![]() Ore 12 ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}} ![]() Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources ![]() Nano Bots {{{salnanobot}}} ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 4 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas {{{salgas}}} ![]() Ore 2 ![]() Plasma {{{salplasma}}} ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
![]() |
For the Everspace 2 variant, see Pulse Laser (ES2). |
The Pulse Laser is a primary weapon in Everspace that rapidly fires short laser pulses.
Tips and Tricks[]
- It comes equipped in the Colonial Interceptor's A loadout and the Colonial Gunship's B loadout.
- Most useful against shields.