@DeletedUser40610190 (talk | contribs) No edit summary |
@DeletedUser40610190 (talk | contribs) No edit summary |
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Crafting a Pulse Laser requires the following [[resources]]: |
Crafting a Pulse Laser requires the following [[resources]]: |
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* 19 [[Resources#Scrap|Scrap]] |
* 19 [[Resources#Scrap|Scrap]] |
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− | * 3 [[Resources#Power |
+ | * 3 [[Resources#Power Cells|Power Cells]] |
− | * 4 [[Resources# |
+ | * 4 [[Resources#Crystals|Crystals]] |
* 12 [[Resources#Ore|Ore]] |
* 12 [[Resources#Ore|Ore]] |
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==Salvaging== |
==Salvaging== |
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Salvaging a Pulse Laser yields the following [[resources]]: |
Salvaging a Pulse Laser yields the following [[resources]]: |
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− | |||
− | |||
− | ==Upgrades== |
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− | * [[Damage Mod]] |
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* [[Pulse Laser III]] |
* [[Pulse Laser III]] |
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+ | [[Category:Equipment]] |
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[[Category:Primary weapons]] |
[[Category:Primary weapons]] |
Revision as of 14:28, 10 October 2016
This article is a stub or a work in progress. You can help by expanding or improving it. |
{{{name}}}
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{{{type}}}
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Primary Weapon Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 26.67 Shield Damage 73.33 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 6.67/s Energy Consumption 4.67/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 2,000m/s Spread 1° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
A Pulse Laser is a primary weapon. It comes equipped in a Colonial Interceptor.
Your standard tool for shooting down enemy shields. This is a fast and reliable weapon with good range but when it comes to dealing hull damage you better switch weapons.
Crafting
Crafting a Pulse Laser requires the following resources:
- 19 Scrap
- 3 Power Cells
- 4 Crystals
- 12 Ore
Salvaging
Salvaging a Pulse Laser yields the following resources:
See also
- Pulse Laser II
- Pulse Laser III